// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4SubtractionSolid.hh,v 1.4 2000/11/02 12:25:46 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // // class G4SubtractionSolid // // Class description: // // Class for description of subtraction of two CSG solids: A - B. // History: // // 14.10.98 V.Grichine - first implementation. #ifndef G4SUBTRACTIONSOLID_HH #define G4SUBTRACTIONSOLID_HH #include "G4BooleanSolid.hh" #include "G4VSolid.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4AffineTransform.hh" class G4SubtractionSolid : public G4BooleanSolid { public: // with description G4SubtractionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB ) ; G4SubtractionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB , G4RotationMatrix* rotMatrix, const G4ThreeVector& transVector ) ; G4SubtractionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB , const G4Transform3D& transform ) ; virtual ~G4SubtractionSolid() ; virtual G4GeometryType GetEntityType() const ; public: // without description G4bool CalculateExtent( const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const ; EInside Inside( const G4ThreeVector& p ) const ; G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ; G4double DistanceToIn( const G4ThreeVector& p, const G4ThreeVector& v ) const ; G4double DistanceToIn( const G4ThreeVector& p) const ; G4double DistanceToOut( const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0 ) const ; G4double DistanceToOut( const G4ThreeVector& p ) const ; void ComputeDimensions( G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep ) ; void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; G4Polyhedron* CreatePolyhedron () const ; G4NURBS* CreateNURBS () const ; }; #endif