// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4Line.hh,v 1.6 2000/11/08 14:22:02 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // ---------------------------------------------------------------------- // Class G4Line // // Class description: // // Definition of a generic line. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __LINE_H #define __LINE_H #include "G4Curve.hh" class G4Line : public G4Curve { public: // with description G4Line(); virtual ~G4Line(); // Constructor & destructor. G4Line(const G4Line& orig); G4Line& operator=(const G4Line& right); // Copy constructor and assignment operator. G4Curve* Project(const G4Transform3D& tr=G4Transform3D::Identity); // Transforms and projects the line. G4bool Tangent(G4CurvePoint& cp, G4Vector3D& vec); // Returns tangent to line at a given point, if existing. // The tangent is computed from the 3D point representation. inline G4double GetPMax() const; inline G4Point3D GetPoint(G4double param) const; inline G4double GetPPoint(const G4Point3D& pt) const; // Accessors methods. inline G4Point3D GetPnt() const; inline G4Vector3D GetDir() const; inline void Init(const G4Point3D& pnt0, const G4Vector3D& dir0); // Get/Set for the geometric data. public: // without description inline G4int IntersectRay2D(const G4Ray& ray); // void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is); protected: inline void InitBounded(); private: // geometric data G4Point3D pnt; G4Vector3D dir; G4Vector3D invDir; // dir / |dir|^2 always G4Vector3D v; // dir / |dir| always }; #include "G4Line.icc" #endif