// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4CircularCurve.hh,v 1.6 2000/11/08 14:22:00 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // ---------------------------------------------------------------------- // Class G4CircularCurve // // Class description: // // Definition of a generic circle. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __CIRCULARCURVE_H #define __CIRCULARCURVE_H #include "G4Conic.hh" class G4CircularCurve : public G4Conic { public: // with description G4CircularCurve(); virtual ~G4CircularCurve(); // Constructor & destructor. G4CircularCurve(const G4CircularCurve& right); G4CircularCurve& operator=(const G4CircularCurve& right); // Copy-constructor and assignment operator. virtual G4Curve* Project(const G4Transform3D& tr= G4Transform3D::Identity); // Project along trasformation tr. virtual G4bool Tangent(G4CurvePoint& cp, G4Vector3D& v); // Tangent computed from the 3D point representation as for all conics. virtual G4double GetPMax() const; virtual G4Point3D GetPoint(G4double param) const; virtual G4double GetPPoint(const G4Point3D& p) const; inline G4double GetRadius() const; // Accessors for the geometric data. void Init(const G4Axis2Placement3D& position0, G4double radius0); // Initialises geometric data. public: // without description // virtual void IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is); virtual G4int IntersectRay2D(const G4Ray& ray); protected: // with description virtual void InitBounded(); // Compute bounding box. private: G4double radius; // Geometric data. }; #include "G4CircularCurve.icc" #endif