// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4BezierSurface.icc,v 1.2 2000/08/28 15:00:30 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // -------------------------------------------------------------------- // GEANT 4 inline definitions file // // G4BezierSurface.icc // // Implementation of inline methods of G4BezierSurface // -------------------------------------------------------------------- inline G4Point3D G4BezierSurface::AveragePoint() const { return average_pt; } inline void G4BezierSurface::SetAveragePoint(G4Point3D p) { average_pt=p; } inline G4double G4BezierSurface::UAverage() const { return average_u; } inline G4double G4BezierSurface::VAverage() const { return average_v; } inline void G4BezierSurface::Dir(G4int d) { dir=d; } inline void G4BezierSurface::ChangeDir() { dir=!dir; } inline G4double G4BezierSurface::SMin() const { return smin; } inline G4double G4BezierSurface::SMax() const { return smax; } inline G4int G4BezierSurface::GetOrder(G4int direction) const { return order[direction]; } inline void G4BezierSurface::PutOrder(G4int direction, G4int value) { order[direction]=value; } inline G4double G4BezierSurface::GetU() const { return (u_min + u_max)/2.0; } inline G4double G4BezierSurface::GetV() const { return (v_min + v_max)/2.0; } inline void G4BezierSurface::LocalizeClipValues() { if ( dir == ROW) { smin = (1.0 - smin) * u_knots->GetKnot(0) + smin * u_knots->GetKnot(u_knots->GetSize() - 1); smax = (1.0 - smax) * u_knots->GetKnot(0) + smax * u_knots->GetKnot(u_knots->GetSize() - 1); } else { smin = (1.0 - smin) * v_knots->GetKnot(0) + smin * v_knots->GetKnot(v_knots->GetSize() - 1); smax = (1.0 - smax) * v_knots->GetKnot(0) + smax * v_knots->GetKnot(v_knots->GetSize() - 1); } } inline G4double G4BezierSurface::Findzero(G4double x0, G4double x1, G4double y0, G4double y1) const { return(x0 - y0 * ( x1 - x0) / (y1-y0)); } inline G4int G4BezierSurface::Sign(G4double a) const { return ((a < 0.0)? -1 : 1); } inline G4int G4BezierSurface::Amax(G4int i, G4int j) const { return( (i) > (j) ? (i) : (j) ); } inline G4int G4BezierSurface::Amin(G4int i, G4int j) const { return( (i) < (j) ? (i) : (j) ); } inline G4int G4BezierSurface::AhIndex(G4int j, G4int t, G4int iorder) const { return(( (j) * ((j)+1)/2) + (t) - ((iorder-1) - (j))); }