// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4BezierSurface.hh,v 1.5 2000/11/08 14:22:00 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // ---------------------------------------------------------------------- // Class G4BezierSurface // // Class description: // // Definition of a generic Bezier surface. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __BEZIERSURFACE_H #define __BEZIERSURFACE_H #include "G4Ray.hh" #include "G4ControlPoints.hh" #include "G4SurfaceList.hh" #include "G4PointRat.hh" #include "G4OsloMatrix.hh" #include "G4KnotVector.hh" class G4ProjectedSurface; class G4BezierSurface : public G4Surface { friend class G4BSplineSurface; friend class G4ProjectedSurface; public: // with description G4BezierSurface(); virtual ~G4BezierSurface(); // Constructor & destructor inline G4Point3D AveragePoint() const; inline void SetAveragePoint(G4Point3D p); inline G4double UAverage() const; inline G4double VAverage() const; inline void Dir(G4int d); inline void ChangeDir(); inline G4double SMin() const; inline G4double SMax() const; inline G4int GetOrder(G4int direction) const; inline void PutOrder(G4int direction, G4int value); inline G4double GetU() const; inline G4double GetV() const; void CalcBBox(); G4int BIntersect(G4SurfaceList&); G4int ClipBothDirs(); void ClipSurface(); virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const; friend void CopySurface(G4BezierSurface& bez); protected: // without description G4SurfaceList* bezier_list; static G4int Clips; static G4int Splits; static G4double Tolerance; // Test variables private: void CalcAverage(); void CalcDistance(const G4Point3D&); void SetValues(); inline void LocalizeClipValues(); void SplitNURBSurface(); void GetClippedRegionFromSurface(); void RefineSurface(); void CalcOsloMatrix(); void MapSurface(G4Surface*); inline G4double Findzero(G4double x0, G4double x1, G4double y0, G4double y1) const; inline G4int Sign(G4double a) const; // For ClipSurface... inline G4int Amax(G4int i, G4int j) const; inline G4int Amin(G4int i, G4int j) const; inline G4int AhIndex(G4int j, G4int t, G4int iorder) const; // For calc_G4OsloMatrix... private: G4BezierSurface(const G4BezierSurface&); G4BezierSurface& operator=(const G4BezierSurface &); // Private copy constructor and assignment operator. private: G4int order[2]; G4double smin; G4double smax; G4Point3D line; G4double average_u; G4double average_v; G4Point3D average_pt; G4int dir; G4KnotVector *u_knots; G4KnotVector *v_knots; G4ControlPoints *ctl_points; G4KnotVector *new_knots; G4int ord; G4OsloMatrix * oslo_m; G4int lower,upper; G4double u[2]; G4double v[2]; G4double u_min; G4double u_max; G4double v_min; G4double v_max; G4ControlPoints* old_points; }; #include "G4BezierSurface.icc" #endif