// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4BREPSolidCone.hh,v 1.4 2000/11/08 14:21:59 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // ---------------------------------------------------------------------- // Class G4BREPSolidCone // // Class description: // // Definition of a generic BREP cone. // // G4BREPSolidCone(const G4String& name, // const G4ThreeVector& origin, // const G4ThreeVector& axis, // const G4ThreeVector& direction, // G4double length, // G4double radius, // G4double large_radius) // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __G4BREPSolidCone #define __G4BREPSolidCone #include "G4BREPSolid.hh" class G4BREPSolidCone : public G4BREPSolid { public: // with description G4BREPSolidCone(const G4String& name, const G4ThreeVector& origin, const G4ThreeVector& axis, const G4ThreeVector& direction, G4double length, G4double radius, G4double large_radius); // Constructor ~G4BREPSolidCone(); // Empty destructor. void Initialize(); // Computes the bounding box for solids and surfaces. // Converts concave planes to convex. EInside Inside(register const G4ThreeVector& Pt) const; // Determines if the point Pt is inside, outside or on the surface // of the solid. G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const; // Returns the outwards pointing unit normal of the shape for the // surface closest to the point at offset p. G4double DistanceToIn(const G4ThreeVector& p) const; // Calculate the distance to the nearest surface of a shape from an // outside point p. The distance can be an underestimate. G4double DistanceToIn(register const G4ThreeVector& p, register const G4ThreeVector& v) const; // Returns the distance along the normalised vector v to the shape, // from the point at offset p. If there is no intersection, returns // kInfinity. The first intersection resulting from `leaving' a // surface/volume is discarded. Hence, it is tolerant of points on // the surface of the shape. G4double DistanceToOut(register const G4ThreeVector& p, register const G4ThreeVector& v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const; // Returns the distance along the normalised vector v to the shape, // from a point at an offset p inside or on the surface of the shape. G4double DistanceToOut(const G4ThreeVector& p) const; // Calculates the distance to the nearest surface of a shape from an // inside point. The distance can be an underestimate. private: G4BREPSolidCone(const G4BREPSolidCone&); G4BREPSolidCone& operator=(const G4BREPSolidCone&); // Private copy constructor and assignment operator. }; #endif