// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4PrimaryVertex.hh,v 1.5 2000/10/19 15:19:36 asaim Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // #ifndef G4PrimaryVertex_h #define G4PrimaryVertex_h 1 #include "globals.hh" #include "G4Allocator.hh" #include "G4ThreeVector.hh" #include "G4PrimaryParticle.hh" // class description: // // This is the class which represents a primary vertex. The ofject of this // class is set to G4Event objct by G4VPrimaryGenerator concrete class. // This class object has one or more G4PrimaryParticle objects as primary // particles. class G4PrimaryVertex { public: inline void *operator new(size_t); inline void operator delete(void *aStackedTrack); G4PrimaryVertex(); G4PrimaryVertex(G4double x0,G4double y0,G4double z0,G4double t0); G4PrimaryVertex(G4ThreeVector xyz0,G4double t0); ~G4PrimaryVertex(); const G4PrimaryVertex & operator=(const G4PrimaryVertex &right); int operator==(const G4PrimaryVertex &right) const; int operator!=(const G4PrimaryVertex &right) const; void Print() const; private: G4double X0; G4double Y0; G4double Z0; G4double T0; G4PrimaryParticle * theParticle; G4PrimaryParticle * theTail; G4PrimaryVertex* nextVertex; G4int numberOfParticle; G4double Weight0; public: inline G4ThreeVector GetPosition() const { return G4ThreeVector(X0,Y0,Z0); } inline void SetPosition(G4double x0,G4double y0,G4double z0) { X0 = x0; Y0 = y0; Z0 = z0; } inline G4double GetX0() const { return X0; } inline G4double GetY0() const { return Y0; } inline G4double GetZ0() const { return Z0; } inline G4double GetT0() const { return T0; } inline void SetT0(G4double t0) { T0 = t0; } inline G4int GetNumberOfParticle() const { return numberOfParticle; } inline void SetPrimary(G4PrimaryParticle * pp) { if(theParticle == NULL) { theParticle = pp; theTail = pp; } else { theTail->SetNext(pp); theTail = pp; } numberOfParticle++; } inline G4PrimaryParticle* GetPrimary(G4int i=0) const { if( i == 0 ) { return theParticle; } else if( i > 0 && i < numberOfParticle ) { G4PrimaryParticle* particle = theParticle; for( int j=0; jGetNext(); } return particle; } else { return NULL; } } inline void SetNext(G4PrimaryVertex* nv) { if(nextVertex == NULL) { nextVertex = nv; } else { nextVertex->SetNext(nv); } } inline G4PrimaryVertex* GetNext() const { return nextVertex; } inline G4double GetWeight() const { return Weight0; } inline void SetWeight(G4double w) { Weight0 = w; } }; extern G4Allocator aPrimaryVertexAllocator; inline void * G4PrimaryVertex::operator new(size_t) { void * aPrimaryVertex; aPrimaryVertex = (void *) aPrimaryVertexAllocator.MallocSingle(); return aPrimaryVertex; } inline void G4PrimaryVertex::operator delete(void * aPrimaryVertex) { aPrimaryVertexAllocator.FreeSingle((G4PrimaryVertex *) aPrimaryVertex); } #endif