// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4PhysicalVolumeSearchScene.hh,v 1.5.6.1 1999/12/07 20:54:08 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // // // John Allison 10th August 1998. // An artificial scene to find physical volumes. #ifndef G4PHYSICALVOLUMESEARCHSCENE_HH #define G4PHYSICALVOLUMESEARCHSCENE_HH #include "G4VGraphicsScene.hh" #include "G4VisExtent.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Tubs.hh" #include "G4Trd.hh" #include "G4Trap.hh" #include "G4Sphere.hh" #include "G4Para.hh" #include "G4Torus.hh" #include "G4Polycone.hh" #include "G4Polyhedra.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" class G4PhysicalVolumeSearchScene: public G4VGraphicsScene { public: G4PhysicalVolumeSearchScene (const G4String& requiredPhysicalVolumeName, G4int requiredCopyNo); virtual ~G4PhysicalVolumeSearchScene (); void AddThis (const G4Box& s) {FindVolume (s);} void AddThis (const G4Cons & s) {FindVolume (s);} void AddThis (const G4Tubs& s) {FindVolume (s);} void AddThis (const G4Trd& s) {FindVolume (s);} void AddThis (const G4Trap& s) {FindVolume (s);} void AddThis (const G4Sphere& s) {FindVolume (s);} void AddThis (const G4Para& s) {FindVolume (s);} void AddThis (const G4Torus& s) {FindVolume (s);} void AddThis (const G4Polycone& s) {FindVolume (s);} void AddThis (const G4Polyhedra& s) {FindVolume (s);} void AddThis (const G4VSolid& s) {FindVolume (s);} void PreAddThis (const G4Transform3D& objectTransformation, const G4VisAttributes&); void PostAddThis (); void EstablishSpecials (G4PhysicalVolumeModel&); G4int GetFoundDepth () const; G4VPhysicalVolume* GetFoundVolume () const; const G4Transform3D& GetFoundTransformation () const; //////////////////////////////////////////////////////////////// // Functions not used by required by the abstract interface. virtual void BeginPrimitives (const G4Transform3D& objectTransformation) {} virtual void EndPrimitives () {} virtual void AddPrimitive (const G4Polyline&) {} virtual void AddPrimitive (const G4Text&) {} virtual void AddPrimitive (const G4Circle&) {} virtual void AddPrimitive (const G4Square&) {} virtual void AddPrimitive (const G4Polymarker&) {} virtual void AddPrimitive (const G4Polyhedron&) {} virtual void AddPrimitive (const G4NURBS&) {} private: void FindVolume (const G4VSolid&); G4String fRequiredPhysicalVolumeName; G4int fRequiredCopyNo; G4int fCurrentDepth; // Current depth of geom. hierarchy. G4VPhysicalVolume* fpCurrentPV; // Current physical volume. G4LogicalVolume* fpCurrentLV; // Current logical volume. const G4Transform3D* fpCurrentObjectTransformation; G4int fFoundDepth; // Found depth. G4VPhysicalVolume* fpFoundPV; // Found physical volume. G4LogicalVolume* fpFoundLV; // Found logical volume. G4Transform3D fFoundObjectTransformation; // Found transformation. G4bool fMultipleOccurrence; }; #include "G4PhysicalVolumeSearchScene.icc" #endif