// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VisCommandsSceneInclude.hh,v 1.2.8.1 1999/12/07 20:53:56 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // /vis/scene commands - John Allison 9th August 1998 #ifndef G4VISCOMMANDSSCENEINCLUDE_HH #define G4VISCOMMANDSSCENEINCLUDE_HH #include "G4VisCommandsScene.hh" class G4VisCommandSceneIncludeHits: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneIncludeHits (); ~G4VisCommandSceneIncludeHits (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithoutParameter* fpCommand; }; class G4VisCommandSceneIncludeTrajectories: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneIncludeTrajectories (); ~G4VisCommandSceneIncludeTrajectories (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithoutParameter* fpCommand; }; #endif