// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VisCommandsScene.hh,v 1.7.4.1 1999/12/07 20:53:56 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // /vis/scene commands - John Allison 9th August 1998 #ifndef G4VISCOMMANDSSCENE_HH #define G4VISCOMMANDSSCENE_HH #include "G4VVisCommand.hh" class G4UIcommand; class G4UIcmdWithAString; class G4UIcmdWithoutParameter; class G4VVisCommandScene: public G4VVisCommand { public: // Uses compiler defaults for copy constructor and assignment. G4VVisCommandScene (); ~G4VVisCommandScene (); protected: G4String CurrentSceneName (); void UpdateCandidateLists (); void UpdateVisManagerScene (const G4String& sceneName = ""); }; class G4VisCommandSceneCreate: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneCreate (); ~G4VisCommandSceneCreate (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4String NextName (); G4UIcmdWithAString* fpCommand; G4int fId; }; class G4VisCommandSceneEdit: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneEdit (); ~G4VisCommandSceneEdit (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneList: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneList (); ~G4VisCommandSceneList (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcommand* fpCommand; }; class G4VisCommandSceneNotifyHandlers: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneNotifyHandlers (); ~G4VisCommandSceneNotifyHandlers (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneRemove: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneRemove (); ~G4VisCommandSceneRemove (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneSelect: public G4VVisCommandScene { public: // Uses compiler defaults for copy constructor and assignment. G4VisCommandSceneSelect (); ~G4VisCommandSceneSelect (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4UIcmdWithAString* fpCommand; }; #endif