// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VRML2Viewer.hh,v 1.3.8.1 1999/12/07 20:53:43 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // // G4VRML2Viewer.hh // Satoshi Tanaka & Yasuhide Sawada #ifdef G4VIS_BUILD_VRML_DRIVER #ifndef G4VRML2_VIEWER_HH #define G4VRML2_VIEWER_HH #include "G4VViewer.hh" #include "globals.hh" #include "G4FRClient.hh" class G4VRML2SceneHandler; class G4VRML2Viewer: public G4VViewer { public: G4VRML2Viewer(G4VRML2SceneHandler& scene, const G4String& name = ""); virtual ~G4VRML2Viewer(); void ClearView(); void DrawView(); void ShowView(); void FinishView(); private: void SetView(); // Do nothing. SendViewParameters will do its job. void SendViewParameters () ; private: G4VRML2SceneHandler& fSceneHandler; // Reference to Graphics Scene for this view. G4FRClient& fDest ; G4double fViewHalfAngle ; G4double fsin_VHA ; }; #endif //G4VRML2_VIEW_HH #endif //G4VIS_BUILD_VRML_DRIVER