// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenInventorTransform3D.cc,v 1.2.8.1 1999/12/07 20:53:37 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // // // jck 17 Dec 1996 // G4OpenInventorTransform3D provides OpenGL style transformation matrix // from G4Transform3D. #ifdef G4VIS_BUILD_OI_DRIVER #include #include "G4OpenInventorTransform3D.hh" G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t) : G4Transform3D (t) { m[0] = xx; m[1] = yx; m[2] = zx; m[3] = 0; m[4] = xy; m[5] = yy; m[6] = zy; m[7] = 0; m[8] = xz; m[9] = yz; m[10] = zz; m[11] = 0; m[12] = dx; m[13] = dy; m[14] = dz; m[15] = 1; } SoSFMatrix* G4OpenInventorTransform3D::GetOIMatrix () const { SoSFMatrix *tm = new SoSFMatrix; tm->setValue(m[0],m[1],m[2],m[3], m[4],m[5],m[6],m[7], m[8],m[9],m[10],m[11], m[12],m[13],m[14],m[15]); return tm; } #endif