// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLWin32Viewer.hh,v 1.2.2.1 1999/12/07 20:53:19 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // // // G4OpenGLWin32Viewer : Class to provide WindowsNT specific // functionality for OpenGL in GEANT4 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER #ifndef G4OPENGLWIN32VIEWER_HH #define G4OPENGLWIN32VIEWER_HH #include "G4VViewer.hh" #include "G4OpenGLSceneHandler.hh" #include "globals.hh" #include "g4rw/tvordvec.h" //Win32 includes? #include #include #include class G4OpenGLSceneHandler; class G4OpenGLWin32Viewer: virtual public G4OpenGLViewer { public: G4OpenGLWin32Viewer (G4OpenGLSceneHandler& scene); ~G4OpenGLWin32Viewer (); void FinishView (); protected: void GetWin32Connection (); void CreateGLWin32Context (); virtual void CreateMainWindow (); G4int WinSize_x, WinSize_y; }; #endif #endif