// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4ParticleChangeForMSC.hh,v 1.4 1999/11/07 16:32:00 kurasige Exp $ // GEANT4 tag $ $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // For information related to this code contact: // CERN, CN Division, ASD group // // Class Description // This class is special "Particle Change" for Multiple Scattering process // // ------------------------------------------------------------ // Implemented for the new scheme 23 Mar. 1998 H.Kurahige // Add Get/SetMomentumDirectionChange 6 Feb. 1999 H.Kurashige // // ------------------------------------------------------------- #ifndef G4ParticleChangeForMSC_h #define G4ParticleChangeForMSC_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4ThreeVector.hh" #include "G4ThreeVector.hh" class G4DynamicParticle; #include "G4VParticleChange.hh" class G4ParticleChangeForMSC: public G4VParticleChange { public: // default constructor G4ParticleChangeForMSC(); // destructor virtual ~G4ParticleChangeForMSC(); protected: // hide copy constructor and assignment operaor as protected G4ParticleChangeForMSC(const G4ParticleChangeForMSC &right); G4ParticleChangeForMSC & operator=(const G4ParticleChangeForMSC &right); public: // with description // ---------------------------------------------------- // --- the following methods are for updating G4Step ----- // Return the pointer to the G4Step after updating the Step information // by using final state information of the track given by a physics // process virtual G4Step* UpdateStepForAlongStep(G4Step* Step); virtual G4Step* UpdateStepForAtRest(G4Step* Step); virtual G4Step* UpdateStepForPostStep(G4Step* Step); // A physics process gives the final state of the particle // based on information of G4Track (or equivalently the PreStepPoint) virtual void Initialize(const G4Track&); // Initialize all propoerties by using G4Track information // ---------------------------------------------------- //--- methods to keep information of the final state-- // IMPORTANT NOTE: Although the name of the class and methods are // "Change", what it stores (and returns in get) are the "FINAL" // values of the Position, Momentum, etc. const G4ThreeVector* GetMomentumChange() const; void SetMomentumChange(G4double Px, G4double Py, G4double Pz); void SetMomentumChange(const G4ThreeVector& Pfinal); const G4ThreeVector* GetMomentumDirectionChange() const; void SetMomentumDirectionChange(G4double Px, G4double Py, G4double Pz); void SetMomentumDirectionChange(const G4ThreeVector& Pfinal); // Get/Set theMomentumDirectionChange vector: it is the final momentum direction. const G4ThreeVector* GetPositionChange() const; void SetPositionChange(G4double x, G4double y, G4double z); void SetPositionChange(const G4ThreeVector& finalPosition); // Get/Set the final position of the current particle. public: virtual void DumpInfo() const; protected: G4ThreeVector theMomentumDirectionChange; // It is the vector containing the final momentum direction // after the invoked process. The application of the change // of the momentum direction of the particle is not Done here. // The responsibility to apply the change is up the entity // which invoked the process. G4ThreeVector thePositionChange; // The changed (final) position of a given particle. public: // for Debug virtual G4bool CheckIt(const G4Track&); }; #include "G4ParticleChangeForMSC.icc" #endif