// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4EvtBiasMechanism.hh,v 1.3 1999/11/07 16:31:57 kurasige Exp $ // GEANT4 tag $Name: geant4-01-00 $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // For information related to this code contact: // CERN, CN Division, ASD group // // ------------------------------------------------------------ // Class Description // This is a simple example for Event Biasing // This mechanism is applied to only particleToBeBiased. // If a track currently processed is the specifed particle type, // ApplyMath methods multiply all secondaries in particle change // by factor of MultiplicationForSecondaries with their weights of // (parent weight)/(MultiplicationForSecondaries) #ifndef G4EvtBiasMechanism_h #define G4EvtBiasMechanism_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4ParticleDefinition.hh" #include "G4VEvtBiasMechanism.hh" class G4VParticleChange; class G4EvtBiasMechanism :public G4VEvtBiasMechanism { public: //with description // constructors G4EvtBiasMechanism(const G4String& name = "EBSample", G4int mulFactor=10); G4EvtBiasMechanism(const G4EvtBiasMechanism&); public: virtual ~G4EvtBiasMechanism(); public: //with description // virtual methods derived from G4VEvtBiasMechanism virtual G4VParticleChange* ApplyMath( G4VParticleChange*, const G4Step& ); virtual G4bool IsApplicable(G4ParticleDefinition*) const; // Set/Get particle type to be biased void SetParticleBiased( G4ParticleDefinition* ); const G4ParticleDefinition* GetParticleBiased( ) const; private: G4ParticleDefinition* particleToBeBiased; const G4int MultiplicationForSecondaries; }; inline G4bool G4EvtBiasMechanism::IsApplicable(G4ParticleDefinition* particle) const { return (particle == particleToBeBiased); } inline void G4EvtBiasMechanism::SetParticleBiased(G4ParticleDefinition* particle) { particleToBeBiased = particle; } inline const G4ParticleDefinition* G4EvtBiasMechanism::GetParticleBiased() const { return particleToBeBiased; } #endif