// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4ProcessTable.hh,v 1.4.2.1 1999/11/11 14:31:30 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // For information related to this code contact: // CERN, IT Division, ASD group // History: first implementation, based on object model of // 4th Aug 1998, H.Kurashige // // Class Description // This class is used for "book keeping" of all processes // which are registered in all particles // // History: // Added G4ProcessTableMesseneger 16 Aug. 1998, H.Kurashige // // ------------------------------------------------------------ #ifndef G4ProcessTable_h #define G4ProcessTable_h 1 #include "globals.hh" #include "G4ios.hh" #include "g4rw/tpordvec.h" #include "g4rw/tvordvec.h" #include "G4ProcTblElement.hh" #include "G4ProcessVector.hh" class G4ProcessTableMessenger; class G4ProcessTable { public: G4ProcessTable(); // Constructors ~G4ProcessTable(); // Destructor private: G4ProcessTable(const G4ProcessTable &right); G4ProcessTable & operator=(const G4ProcessTable &right); // Assignment operator G4int operator==(const G4ProcessTable &right) const; G4int operator!=(const G4ProcessTable &right) const; // equal / unequal operator public: // with description static G4ProcessTable* GetProcessTable(); // return the pointer to G4ProcessTable object // G4ProcessTable is a "singleton" and can get its pointer by this function G4int Length() const; // return the number of processes in the table G4int Insert(G4VProcess* aProcess, G4ProcessManager* aProcMgr); G4int Remove(G4VProcess* aProcess, G4ProcessManager* aProcMgr); // insert and remove methods // each process object is registered with information of process managers // that use it. G4VProcess* FindProcess(const G4String& processName, const G4String& particleName) const; G4VProcess* FindProcess(const G4String& processName, const G4ParticleDefinition* particle) const; G4VProcess* FindProcess(const G4String& processName, const G4ProcessManager* processManager) const; // return the process pointer G4ProcessVector* FindProcesses(); G4ProcessVector* FindProcesses( const G4ProcessManager* processManager ); G4ProcessVector* FindProcesses( const G4String& processName ); G4ProcessVector* FindProcesses( G4ProcessType processType ); // return pointer of a process vector // which includes processes specified // Note:: User is responsible to delete this process vector object void SetProcessActivation( const G4String& processName, G4bool fActive); void SetProcessActivation( const G4String& processName, const G4String& particleName, G4bool fActive ); void SetProcessActivation( const G4String& processName, G4ParticleDefinition* particle, G4bool fActive ); void SetProcessActivation( const G4String& processName, G4ProcessManager* processManager, G4bool fActive ); void SetProcessActivation( G4ProcessType processType, G4bool fActive ); void SetProcessActivation( G4ProcessType processType, const G4String& particleName, G4bool fActive ); void SetProcessActivation( G4ProcessType processType, G4ParticleDefinition* particle, G4bool fActive ); void SetProcessActivation( G4ProcessType processType, G4ProcessManager* processManager, G4bool fActive ); // These methods are provided to activate or inactivate processes public: typedef G4RWTPtrOrderedVector G4ProcTableVector; typedef G4RWTValOrderedVector G4ProcNameVector; public: // with description G4ProcNameVector* GetNameList(); // return pointer of the list of process name G4ProcTableVector* GetProcTableVector(); // return pointer of the vector of G4ProcTblElement private: G4ProcTableVector* Find( G4ProcTableVector* procTableVector, const G4String& processName ); G4ProcTableVector* Find( G4ProcTableVector* procTableVector, G4ProcessType processType ); // return pointer of a ProcTableVector // which includes ProcTbleElement specified G4ProcessVector* ExtractProcesses( G4ProcTableVector* procTableVector); // extract all process objects from the process table public: // with description void DumpInfo(G4VProcess* process, G4ParticleDefinition* particle=0); // dump out information of the process table // second argument is used to specify processes designated by a particle public: // with description G4UImessenger* CreateMessenger(); void DeleteMessenger(); // These methods are used by RunManager to let the process table // know the timing of creation/destructuion of messengers public: // with description void SetVerboseLevel(G4int value); G4int GetVerboseLevel() const; // Set/Get controle flag for output message // 0: Silent // 1: Warning message // 2: More private: static G4ProcessTable* fProcessTable; G4ProcessTableMessenger* fProcTblMessenger; private: G4ProcTableVector* fProcTblVector; G4ProcNameVector* fProcNameVector; // list of G4ProcTblElement G4ProcTableVector* tmpTblVector; // used only internaly for temporary buffer. private: G4int verboseLevel; // controle flag for output message }; inline void G4ProcessTable::SetVerboseLevel(G4int value) { verboseLevel = value; } inline G4int G4ProcessTable::GetVerboseLevel() const { return verboseLevel; } inline G4int G4ProcessTable::Length() const { return fProcTblVector->length(); } #include "G4ProcessTable.icc" #endif