// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4LPhysicsFreeVector.icc,v 1.2 1999/11/23 15:00:03 gcosmo Exp $ // GEANT4 tag $Name: geant4-01-00 $ // // // ------------------------------------------------------------------ // // Class G4LPhysicsFreeVector -- source file // // Derived from base class G4PhysicsVector // This is a free vector for Low Energy Physics cross section data. // The class name includes an "L" to distinguish it from other groups // who may wish to implement a free vector in a different way. // A subdivision method is used to find the energy|momentum bin. // // F.W. Jones, TRIUMF, 04-JUN-96 // -------------------------------------------------------------------------- // G4PhysicsVector has PutValue() but it is inconvenient. // Want to simultaneously fill the bin and data vectors. inline void G4LPhysicsFreeVector::PutValues(size_t binNumber, G4double binValue, G4double dataValue) { binVector(binNumber) = binValue; dataVector(binNumber) = dataValue; } // Note that theEnergy could be energy, momentum, or whatever. // Note: GetValue() is no longer virtual in the parent class // G4PhysicsVector, so at present the following function cannot // be called through a base class pointer. inline G4double G4LPhysicsFreeVector::GetValue(G4double theEnergy, G4bool& isOutRange) { G4double returnValue; // verboseLevel = 2; if (theEnergy < edgeMin) { isOutRange = true; if (verboseLevel > 1) G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy << " " << dataVector(0) << " " << isOutRange << G4endl; returnValue = dataVector(0); } else if (theEnergy > edgeMax) { isOutRange = true; if (verboseLevel > 1) G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy << " " << dataVector(numberOfBin - 1) << " " << isOutRange << G4endl; returnValue = dataVector(numberOfBin - 1); } else { isOutRange = false; G4int n = FindBinLocation(theEnergy); G4double dsde = (dataVector(n + 1) - dataVector(n))/ (binVector(n + 1) - binVector(n)); if (verboseLevel > 1) G4cout << "G4LPhysicsFreeVector::GetValue " << theEnergy << " " << dataVector(n) + (theEnergy - binVector(n))*dsde << " " << isOutRange << G4endl; returnValue = dataVector(n) + (theEnergy - binVector(n))*dsde; } return returnValue; } inline void G4LPhysicsFreeVector::SetVerboseLevel(G4int value) { verboseLevel = value; } inline G4int G4LPhysicsFreeVector::GetVerboseLevel(G4int) { return verboseLevel; } inline G4double G4LPhysicsFreeVector::GetLastEnergy() { return lastEnergy; } inline size_t G4LPhysicsFreeVector::GetLastBin() { return lastBin; } inline size_t G4LPhysicsFreeVector::FindBinLocation(G4double theEnergy) const { G4int n1 = 0; G4int n2 = numberOfBin/2; G4int n3 = numberOfBin - 1; while (n1 != n3 - 1) { if (theEnergy > binVector(n2)) n1 = n2; else n3 = n2; n2 = n1 + (n3 - n1 + 1)/2; } if (verboseLevel > 1) G4cout << "G4LPhysicsFreeVector::FindBinLocation: returning " << n1 << G4endl; return (size_t)n1; }