// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4GRSSolid.icc,v 1.1.10.1 1999/12/07 20:48:38 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // // // class G4GRSSolid inline implementation inline G4GRSSolid::G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix *pRot, const G4ThreeVector &tlate) : fsolid(pSolid),ftlate(tlate), G4VTouchable() { if (pRot) { frot=new G4RotationMatrix(*pRot); if (!frot) G4Exception ("G4GRSSolid::G4GRSSolid cannot alloc G4RotationMatrix"); } else { frot=0; } } inline G4GRSSolid::G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix &rot, const G4ThreeVector &tlate) : fsolid(pSolid),ftlate(tlate), G4VTouchable() { frot=new G4RotationMatrix(rot); if (!frot) G4Exception ("G4GRSSolid::G4GRSSolid cannot alloc G4RotationMatrix"); } inline G4VSolid* G4GRSSolid::GetSolid(G4int depth) const { if( depth != 0 ) { G4Exception("G4GRSSolid::GetSolid: has no meaning for depth!=0"); } return fsolid; } inline const G4ThreeVector& G4GRSSolid::GetTranslation(G4int depth) const { if( depth != 0 ) { G4Exception("G4GRSSolid::GetTranslation: has no meaning for depth!=0"); } return ftlate; } inline const G4RotationMatrix* G4GRSSolid::GetRotation(G4int depth) const { if( depth != 0 ) { G4Exception("G4GRSSolid::GetRotation: has no meaning for depth!=0"); } return frot; }