// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4GRSSolid.hh,v 1.1.10.1 1999/12/07 20:48:38 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // // // class G4GRSSolid Paul Kent August 1996 // // Object representing a touchable solid - maintains // association between a solid and its net resultant // local->global transform // // NOTE: The (optional) rotation matrix is copied #ifndef G4GRSSOLID_HH #define G4GRSSOLID_HH #include "G4VTouchable.hh" #include "G4VPhysicalVolume.hh" // #include "G4LogicalVolume.hh" #include "G4RotationMatrix.hh" class G4GRSSolid : public G4VTouchable { public: G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix *pRot, const G4ThreeVector &tlate); G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix &rot, const G4ThreeVector &tlate); ~G4GRSSolid(); G4VSolid* GetSolid(G4int depth=0) const; const G4ThreeVector& GetTranslation(G4int depth=0) const; const G4RotationMatrix* GetRotation(G4int depth=0) const; private: G4VSolid *fsolid; G4RotationMatrix *frot; G4ThreeVector ftlate; }; #include "G4GRSSolid.icc" #endif