// Class Description // // Abstract base class for solids created by boolean operations // between other solids // History: // // 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations #ifndef G4BOOLEANSOLID_HH #define G4BOOLEANSOLID_HH #include "G4VSolid.hh" #include "G4DisplacedSolid.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4AffineTransform.hh" class G4BooleanSolid: public G4VSolid { public: // With Description G4BooleanSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB ) ; G4BooleanSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB, G4RotationMatrix* rotMatrix, const G4ThreeVector& transVector ) ; G4BooleanSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB , const G4Transform3D& transform ) ; virtual ~G4BooleanSolid() ; public: // With Description // If Solid is made up from a Boolean operation of two solids, // return the corresponding solid (for no=0 and 1) // If the solid is not a "Boolean", return 0 virtual const G4VSolid* GetConstituentSolid(G4int no) const; virtual G4VSolid* GetConstituentSolid(G4int no); protected: G4VSolid* fPtrSolidA ; G4VSolid* fPtrSolidB ; private: G4bool createdDisplacedSolid; // If & only if this object // created it, it must delete it } ; #endif