// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4BezierSurface.hh,v 1.1.10.1 1999/12/07 20:48:17 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // #ifndef __BEZIERSURFACE_H #define __BEZIERSURFACE_H #include "G4Ray.hh" #include "G4ControlPoints.hh" #include "G4SurfaceList.hh" #include "G4PointRat.hh" #include "G4OsloMatrix.hh" #include "G4KnotVector.hh" class G4ProjectedSurface; class G4BezierSurface : public G4Surface { friend class G4BSplineSurface; friend class G4ProjectedSurface; public: // Test variables static int Clips; static int Splits; G4BezierSurface(); G4BezierSurface(const G4BezierSurface &tmp); ~G4BezierSurface(); friend void CopySurface(G4BezierSurface& bez); static G4double Tolerance; inline G4Point3D AveragePoint() { return average_pt; }; inline void SetAveragePoint(G4Point3D p) { average_pt=p; } inline G4double UAverage() { return average_u; } inline G4double VAverage() { return average_v; } inline void Dir(int d) { dir=d; } inline void ChangeDir() { dir=!dir; } inline G4double SMin() {return smin; } inline G4double SMax() {return smax; } inline int GetOrder(int direction) { return order[direction]; } inline void PutOrder(int direction, int value){ order[direction]=value; } inline G4double GetU() { return (u_min + u_max)/2.0;} inline G4double GetV() { return (v_min + v_max)/2.0;} void CalcBBox(); // L. Broglia // Because G4BezierSurface::Intersect hides the virtual function // G4Surface::Intersect(const G4Ray&), I changed the name of this // function // G4int Intersect(G4SurfaceList&); G4int BIntersect(G4SurfaceList&); G4SurfaceList* bezier_list; int ClipBothDirs(); void ClipSurface(); virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt)const { return G4Vector3D(0,0,0); } private: int order[2]; G4double smin; G4double smax; G4Point3D line; G4double average_u; G4double average_v; G4Point3D average_pt; int dir; G4KnotVector *u_knots; G4KnotVector *v_knots; G4ControlPoints *ctl_points; void CalcAverage(); void CalcDistance(const G4Point3D&); void SetValues(); inline void LocalizeClipValues() { if ( dir == ROW) { smin = (1.0 - smin) * u_knots->GetKnot(0) + smin * u_knots->GetKnot(u_knots->GetSize() - 1); smax = (1.0 - smax) * u_knots->GetKnot(0) + smax * u_knots->GetKnot(u_knots->GetSize() - 1); } else { smin = (1.0 - smin) * v_knots->GetKnot(0) + smin * v_knots->GetKnot(v_knots->GetSize() - 1); smax = (1.0 - smax) * v_knots->GetKnot(0) + smax * v_knots->GetKnot(v_knots->GetSize() - 1); } } G4KnotVector *new_knots; int ord; G4OsloMatrix * oslo_m; int lower,upper; G4double u[2]; G4double v[2]; G4double u_min; G4double u_max; G4double v_min; G4double v_max; G4ControlPoints* old_points; void SplitNURBSurface(); void GetClippedRegionFromSurface(); void RefineSurface(); void CalcOsloMatrix(); void MapSurface(G4Surface*); // For ClipSurface... inline G4double Findzero(G4double x0,G4double x1,G4double y0,G4double y1) { return(x0 - y0 * ( x1 - x0) / (y1-y0)); }; inline int Sign(G4double a) { return((a < 0.0)? -1 : 1) ; }; // For calc_G4OsloMatrix... inline int Amax(int i, int j) {return( (i) > (j) ? (i) : (j) );}; inline int Amin(int i, int j) {return( (i) < (j) ? (i) : (j) );}; inline int AhIndex(int j,int t, int iorder) { return(( (j) * ((j)+1)/2) + (t) - ((iorder-1) - (j))); }; }; #endif