// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id:$ // // // Implementation for G4USphere wrapper class // -------------------------------------------------------------------- #include "G4Sphere.hh" #include "G4USphere.hh" #include "G4VPVParameterisation.hh" //////////////////////////////////////////////////////////////////////// // // constructor - check parameters, convert angles so 02PI then reset to 2PI G4USphere::G4USphere( const G4String& pName, G4double pRmin, G4double pRmax, G4double pSPhi, G4double pDPhi, G4double pSTheta, G4double pDTheta ) : G4USolid(pName, new USphere(pName, pRmin, pRmax, pSPhi, pDPhi, pSTheta, pDTheta)) { } /////////////////////////////////////////////////////////////////////// // // Fake default constructor - sets only member data and allocates memory // for usage restricted to object persistency. // G4USphere::G4USphere( __void__& a ) : G4USolid(a) { } ///////////////////////////////////////////////////////////////////// // // Destructor G4USphere::~G4USphere() { } ////////////////////////////////////////////////////////////////////////// // // Copy constructor G4USphere::G4USphere(const G4USphere& rhs) : G4USolid(rhs) { } ////////////////////////////////////////////////////////////////////////// // // Assignment operator G4USphere& G4USphere::operator = (const G4USphere& rhs) { // Check assignment to self // if (this == &rhs) { return *this; } // Copy base class data // G4USolid::operator=(rhs); return *this; } ////////////////////////////////////////////////////////////////////////// // // Dispatch to parameterisation for replication mechanism dimension // computation & modification. void G4USphere::ComputeDimensions( G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep) { p->ComputeDimensions(*(G4Sphere*)this,n,pRep); } ////////////////////////////////////////////////////////////////////////// // // Make a clone of the object G4VSolid* G4USphere::Clone() const { return new G4USphere(*this); }