# Macro file for the visualization setting in the initialization phase # of the example when running in interactive mode # #/vis/disable # Use these open statements to open selected visualization # # Use this open statement to create an OpenGL view: #/vis/open OGLI /vis/open OGL 600x600-0+0 # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose 1 # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointVector -1 0 0 /vis/viewer/set/lightsVector -1 0 0 #zoom the whole target part #/vis/viewer/set/targetPoint 0 0 0.1 m #/vis/viewer/zoomTo 10 #zoom just the target element /vis/viewer/set/targetPoint 0 0 0 mm /vis/viewer/zoomTo 1 # # # Specify style (surface, wireframe, auxiliary edges,...) /vis/viewer/set/style surface #/vis/viewer/set/auxiliaryEdge true #/vis/viewer/set/lineSegmentsPerCircle 500 # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: /vis/scene/add/hits # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: /vis/modeling/trajectories/create/drawByParticleID /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true # To select or override default colours (note: e+ is blue by default): /vis/modeling/trajectories/list /vis/modeling/trajectories/drawByParticleID-0/set e+ yellow # # To superimpose all of the events from a given run: #/vis/scene/endOfEventAction accumulate # # Decorations # Name /vis/set/textColour green /vis/set/textLayout right /vis/scene/add/text2D 0.9 -.9 24 ! ! sahmri_Simulation #/vis/scene/add/axes 0 0 0 186.14 mm # # # Set geometry attributes /vis/geometry/set/visibility World 0 0 /vis/geometry/set/colour Layer_PART1 0 1. 0.1 0.5 0.3 #Al /vis/geometry/set/colour Layer_PART2 0 1. 0.1 0.5 0.3 #Al /vis/geometry/set/colour Layer_PART3 0 1. 0.2 0.4 0.3 #Al /vis/geometry/set/colour Layer_PART4 0 0. 0.2 0.7 0.3 #Al /vis/geometry/set/colour Layer1_PART4 0 1. 0. 0. 0.3 #Pt /vis/geometry/set/colour Layer1_PART5 0 0. 0.2 0.7 0.3 #Pt /vis/geometry/set/colour Layer2_PART5 0 1. 0. 0. 0.3 #Al /vis/geometry/set/colour Layer3_PART5 0 1. 0. 0. 0.3 #Al /vis/geometry/set/colour Foil 0 1. 0.8 0.4 0.3 #foil /vis/geometry/set/colour Target 0 0.1 0.8 0.4 0.6 #target /vis/geometry/set/colour Tube_PART1 0 1. 1. 0. 0.3 #beam /vis/geometry/set/colour Tube_PART2 0 1. 1. 0. 0.3 #beam /vis/geometry/set/colour Tube_PART3 0 1. 1. 0. 0.3 #beam /vis/geometry/set/colour Tube_PART4 0 1. 1. 0. 0.3 #beam /vis/geometry/set/colour Grid 0 0.1 0.5 1. 0.9 #Al # #/run/verbose 0 #/tracking/verbose 1 #/control/verbose 0 # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush