// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file ScreenSD.cc /// \brief Implementation of the ScreenSD class // #include "ScreenSD.hh" #include "G4VTouchable.hh" #include "G4Step.hh" #include "G4ios.hh" #include "G4SystemOfUnits.hh" #include "G4AnalysisManager.hh" #include "G4VProcess.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... ScreenSD::ScreenSD(const G4String& name) : G4VSensitiveDetector(name) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... ScreenSD::~ScreenSD() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void ScreenSD::Initialize(G4HCofThisEvent* /*hce*/) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4bool ScreenSD::ProcessHits(G4Step* step, G4TouchableHistory* /*history*/) { // Current track: const G4Track* track = step->GetTrack(); // Track ID: G4int ID = track->GetTrackID(); // code PDG: G4int pdgCode = track->GetDefinition()->GetPDGEncoding(); // Remember preStepPoint: G4StepPoint* preStepPoint = step->GetPreStepPoint(); // Ekin: G4double Ekin = preStepPoint->GetKineticEnergy(); // Obtain local coordinates: const G4VTouchable* touchable = preStepPoint->GetTouchable(); G4ThreeVector globalPosition = preStepPoint->GetPosition(); G4ThreeVector localPosition = touchable->GetHistory()->GetTopTransform().TransformPoint(globalPosition); // // Example for obtaining the local direction: // G4ThreeVector globalDirection = preStepPoint->GetMomentumDirection(); // G4ThreeVector localDirection // = touchable->GetHistory()->GetTopTransform().TransformAxis(localDirection); // Time G4double time = preStepPoint->GetGlobalTime(); // Store hit in the ntuple G4AnalysisManager* analysisManager = G4AnalysisManager::Instance(); analysisManager->FillNtupleIColumn(0, ID); analysisManager->FillNtupleIColumn(1, pdgCode); analysisManager->FillNtupleDColumn(2, Ekin/MeV); analysisManager->FillNtupleDColumn(3, localPosition.x()/cm); analysisManager->FillNtupleDColumn(4, localPosition.y()/cm); analysisManager->FillNtupleDColumn(5, time/ns); analysisManager->AddNtupleRow(); return true; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void ScreenSD::EndOfEvent(G4HCofThisEvent* /*hce*/) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......