// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4FukuiRendererView.hh,v 2.1 1998/11/06 13:41:41 allison Exp $ // GEANT4 tag $Name: geant4-00 $ // // // Satoshi TANAKA, Fri Jun 28 12:10:14 JST 1996 // FukuiRenderer view - opens window, hard copy, etc. //=================// #ifdef G4VIS_BUILD_DAWN_DRIVER //=================// #ifndef G4FUKUI_RENDERER_VIEW_HH #define G4FUKUI_RENDERER_VIEW_HH #include "G4VView.hh" #include "globals.hh" class G4FukuiRendererScene ; class G4FukuiRendererView: public G4VView { enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ; public: //----- constructor and destructor G4FukuiRendererView (G4FukuiRendererScene& scene, const G4String& name); ~G4FukuiRendererView (); //----- overriding base class methods void SetView (); // Do nothing. SendViewParameters will do its job. void ClearView (); void DrawView (); void ShowView (); void FlushView (); // ShowView() without calling Wait() //---- methods inherent to this class void Wait() ; void SendViewParameters () ; private: void SendDevice( FRDEV dev ); void SendDrawingStyle() ; G4FukuiRendererScene& fScene; // Reference to Graphics Scene for this view. }; #endif #endif //G4VIS_BUILD_DAWN_DRIVER