// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpBoundaryProcess.hh,v 2.1 1998/08/25 22:04:25 gum Exp $ // GEANT4 tag $Name: geant4-00 $ // // //////////////////////////////////////////////////////////////////////// // Optical Photon Boundary Process Class Definition //////////////////////////////////////////////////////////////////////// // // File: G4OpBoundaryProcess.hh // Description: Discrete Process -- reflection/refraction at // optical interfaces // Version: 1.1 // Created: 1997-06-18 // Author: Peter Gumplinger // adopted from work by Werner Keil - April 2/96 // mail: gum@triumf.ca // // CVS version tag: //////////////////////////////////////////////////////////////////////// #ifndef G4OpBoundaryProcess_h #define G4OpBoundaryProcess_h 1 ///////////// // Includes ///////////// #include "globals.hh" #include "templates.hh" #include "geomdefs.hh" #include "Randomize.hh" #include "G4Step.hh" #include "G4VDiscreteProcess.hh" #include "G4DynamicParticle.hh" #include "G4Material.hh" #include "G4LogicalBorderSurface.hh" #include "G4LogicalSkinSurface.hh" #include "G4OpticalSurface.hh" #include "G4OpticalPhoton.hh" #include "G4TransportationManager.hh" ///////////////////// // Class Definition ///////////////////// class G4OpBoundaryProcess : public G4VDiscreteProcess { enum G4OpBoundaryProcessStatus { Undefined, FresnelRefraction, FresnelReflection, TotalInternalReflection, LambertianReflection, LobeReflection, SpikeReflection, BackScattering, Absorption, Detection }; private: ////////////// // Operators ////////////// // G4OpBoundaryProcess& operator=(const G4OpBoundaryProcess &right); // G4OpBoundaryProcess(const G4OpBoundaryProcess &right); public: //////////////////////////////// // Constructors and Destructor //////////////////////////////// G4OpBoundaryProcess(const G4String& processName = "Boundary"); ~G4OpBoundaryProcess(); //////////// // Methods //////////// G4bool IsApplicable(const G4ParticleDefinition& aParticleType); G4double GetMeanFreePath(const G4Track& , G4double , G4ForceCondition* condition); G4VParticleChange* PostStepDoIt(const G4Track& aTrack, const G4Step& aStep); G4OpticalSurfaceModel GetModel() const; void SetModel(G4OpticalSurfaceModel model); // set/get the optical surface model to be followed (glisur || unified) private: void G4Swap(G4double* a, G4double* b) const; void G4Swap(G4Material* a, G4Material* b) const; void G4VectorSwap(G4ThreeVector* vec1, G4ThreeVector* vec2) const; G4bool G4BooleanRand(const G4double prob) const; G4ThreeVector G4IsotropicRand() const; G4ThreeVector G4LambertianRand(const G4ThreeVector& normal); G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal) const; G4ThreeVector GetFacetNormal(const G4ThreeVector& Momentum, const G4ThreeVector& Normal) const; void DielectricMetal(); void DielectricDielectric(); void ChooseReflection(); void DoAbsorption(); void DoReflection(); private: G4double thePhotonMomentum; G4ThreeVector OldMomentum; G4ThreeVector OldPolarization; G4ThreeVector NewMomentum; G4ThreeVector NewPolarization; G4ThreeVector theGlobalNormal; G4ThreeVector theFacetNormal; G4Material* Material1; G4Material* Material2; G4OpticalSurface* OpticalSurface; G4double Rindex1; G4double Rindex2; G4double cost1, cost2, sint1, sint2; G4OpBoundaryProcessStatus theStatus; G4OpticalSurfaceModel theModel; G4OpticalSurfaceFinish theFinish; G4double theReflectivity; G4double theEfficiency; G4double prob_sl, prob_ss, prob_bs; }; //////////////////// // Inline methods //////////////////// inline void G4OpBoundaryProcess::G4Swap(G4double* a, G4double* b) const { // swaps the contents of the objects pointed // to by 'a' and 'b'! G4double temp; temp = *a; *a = *b; *b = temp; } inline void G4OpBoundaryProcess::G4Swap(G4Material* a, G4Material* b) const { // ONLY swaps the pointers; i.e. what used to be pointed // to by 'a' is now pointed to by 'b' and vice versa! G4Material* temp = a; a = b; b = temp; } inline void G4OpBoundaryProcess::G4VectorSwap(G4ThreeVector* vec1, G4ThreeVector* vec2) const { // swaps the contents of the objects pointed // to by 'vec1' and 'vec2'! G4ThreeVector temp; temp = *vec1; *vec1 = *vec2; *vec2 = temp; } inline G4bool G4OpBoundaryProcess::G4BooleanRand(const G4double prob) const { /* Returns a random boolean variable with the specified probability */ return (G4UniformRand() < prob); } inline G4ThreeVector G4OpBoundaryProcess::G4IsotropicRand() const { /* Returns a random isotropic unit vector. */ G4ThreeVector vect; G4double len2; do { vect.setX(G4UniformRand() - 0.5); vect.setY(G4UniformRand() - 0.5); vect.setZ(G4UniformRand() - 0.5); len2 = vect.mag2(); } while (len2 < 0.01 || len2 > 0.25); return vect.unit(); } inline G4ThreeVector G4OpBoundaryProcess:: G4LambertianRand(const G4ThreeVector& normal) { /* Returns a random lambertian unit vector. */ G4ThreeVector vect; G4double ndotv; do { vect = G4IsotropicRand(); ndotv = normal * vect; if (ndotv < 0.0) { vect = -vect; ndotv = -ndotv; } } while (!G4BooleanRand(ndotv)); return vect; } inline G4ThreeVector G4OpBoundaryProcess:: G4PlaneVectorRand(const G4ThreeVector& normal) const /* This function chooses a random vector within a plane given by the unit normal */ { G4ThreeVector vec1 = normal.orthogonal(); G4ThreeVector vec2 = vec1.cross(normal); G4double cost = 2.*G4UniformRand() - 1.0; G4double sint = sqrt(1.0 - cost * cost); return cost * vec1 + sint * vec2; } inline G4bool G4OpBoundaryProcess::IsApplicable(const G4ParticleDefinition& aParticleType) { return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() ); } inline G4OpticalSurfaceModel G4OpBoundaryProcess::GetModel() const { return theModel; } inline void G4OpBoundaryProcess::SetModel(G4OpticalSurfaceModel model) { theModel = model; } inline void G4OpBoundaryProcess::ChooseReflection() { G4double rand = G4UniformRand(); if ( rand >= 0.0 && rand < prob_ss ) { theStatus = SpikeReflection; theFacetNormal = theGlobalNormal; } else if ( rand >= prob_ss && rand <= prob_ss+prob_sl) { theStatus = LobeReflection; } else if ( rand > prob_ss+prob_sl && rand < prob_ss+prob_sl+prob_bs ) { theStatus = BackScattering; } else { theStatus = LambertianReflection; } } inline void G4OpBoundaryProcess::DoAbsorption() { theStatus = Absorption; if ( G4BooleanRand(theEfficiency) ) { // EnergyDeposited =/= 0 means: photon has been detected theStatus = Detection; aParticleChange.SetLocalEnergyDeposit(thePhotonMomentum); } else { aParticleChange.SetLocalEnergyDeposit(0.0); } // aParticleChange.SetEnergyChange(0.0); aParticleChange.SetStatusChange(fStopAndKill); } inline void G4OpBoundaryProcess::DoReflection() { if ( theStatus == LambertianReflection ) { NewMomentum = G4LambertianRand(theGlobalNormal); theFacetNormal = (NewMomentum - OldMomentum).unit(); } else if ( theFinish == ground ) { theStatus = LobeReflection; theFacetNormal = GetFacetNormal(OldMomentum,theGlobalNormal); G4double PdotN = OldMomentum * theFacetNormal; NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal; } else { theStatus = SpikeReflection; theFacetNormal = theGlobalNormal; G4double PdotN = OldMomentum * theFacetNormal; NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal; } G4double EdotN = OldPolarization * theFacetNormal; NewPolarization = -OldPolarization + (2.*EdotN)*theFacetNormal; } #endif /* G4OpBoundaryProcess_h */