#include "G4ParticleTable.hh" ////////////////////////// inline G4ProcessTable::G4ProcNameVector* G4ProcessTable::GetNameList() const { return fProcNameVector; } ////////////////////////// inline G4ProcessTable::G4ProcTableVector* G4ProcessTable::GetProcTableVector() { return fProcTblVector; } ////////////////////////// inline G4VProcess* G4ProcessTable::FindProcess(const G4String& processName, const G4ParticleDefinition* particle) const { if ( particle == NULL ) return NULL; else return FindProcess(processName, particle->GetProcessManager()); } ////////////////////////// inline G4VProcess* G4ProcessTable::FindProcess(const G4String& processName, const G4String& particleName) const { return FindProcess(processName, G4ParticleTable::GetParticleTable()->FindParticle(particleName)); } ////////////////////////// inline void G4ProcessTable::SetProcessActivation( const G4String& processName, G4ParticleDefinition* particle, G4bool fActive) { if ( particle != NULL ) { SetProcessActivation(processName, particle->GetProcessManager(), fActive); } } ////////////////////////// inline void G4ProcessTable::SetProcessActivation( const G4String& processName, const G4String& particleName, G4bool fActive ) { if (particleName == "ALL" ) { SetProcessActivation( processName , fActive); } else { SetProcessActivation( processName, G4ParticleTable::GetParticleTable()->FindParticle(particleName), fActive ); } } ////////////////////////// inline void G4ProcessTable::SetProcessActivation( G4ProcessType processType, G4ParticleDefinition* particle, G4bool fActive) { if ( particle != NULL ) { SetProcessActivation( processType, particle->GetProcessManager(), fActive); } } ////////////////////////// inline void G4ProcessTable::SetProcessActivation( G4ProcessType processType, const G4String& particleName , G4bool fActive) { if ((particleName == "ALL" )||(particleName == "all" )) { SetProcessActivation( processType, fActive ); } else { SetProcessActivation( processType, G4ParticleTable::GetParticleTable()->FindParticle(particleName), fActive ); } }