// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VoxelNavigation.hh,v 2.2 1998/11/02 12:11:58 japost Exp $ // GEANT4 tag $Name: geant4-00 $ // // // class G4VoxelNavigation: Utility for navigation in volumes // containing only G4PVPlacement daughter volumes for which voxels // have been constructed. Paul Kent Aug 96 #ifndef G4VOXELNAVIGATION_HH #define G4VOXELNAVIGATION_HH #include "globals.hh" #include "G4NavigationHistory.hh" #include "G4AffineTransform.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4VSolid.hh" #include "G4ThreeVector.hh" #include "G4BlockingList.hh" // Required for voxel handling & voxel stack #include "G4SmartVoxelProxy.hh" #include "G4SmartVoxelNode.hh" #include "G4SmartVoxelHeader.hh" #include #include // Voxel stack depth maximum [no resizing] const G4int kNavigatorVoxelStackMax = 3; class G4VoxelNavigation { public: G4VoxelNavigation(); ~G4VoxelNavigation(); G4SmartVoxelNode* VoxelLocate(G4SmartVoxelHeader *pHead, const G4ThreeVector &localPoint); G4bool LevelLocate(G4NavigationHistory& history, const G4VPhysicalVolume *blockedVol, const G4int blockedNum, const G4ThreeVector &globalPoint, const G4ThreeVector* globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector &localPoint); G4double ComputeStep(const G4ThreeVector &globalPoint, const G4ThreeVector &globalDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo); G4double ComputeSafety(const G4ThreeVector &globalpoint, const G4NavigationHistory &history, const G4double pMaxLength=DBL_MAX ); private: G4double ComputeVoxelSafety(const G4ThreeVector &localPoint) const; G4bool LocateNextVoxel(const G4ThreeVector &localPoint, const G4ThreeVector& localDirection, const G4double currentStep); G4bool VoxelSubLevelSetup(const G4ThreeVector& pLoc, G4SmartVoxelHeader *pHeader, G4int pDepth); G4BlockingList fBList; // Blocked volumes // // BEGIN Voxel Stack information // // Note: fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel // fVoxelDepth==-1 -> not in voxel G4int fVoxelDepth; // Voxel axes RWTValVector fVoxelAxisStack; // No slices per voxel at each level RWTValVector fVoxelNoSlicesStack; // Width of voxels at each level RWTValVector fVoxelSliceWidthStack; // Node no point is inside at each level RWTValVector fVoxelNodeNoStack; // Voxel headers at each level RWTPtrVector fVoxelHeaderStack; // Node containing last located point G4SmartVoxelNode* fVoxelNode; // // END Voxel Stack information // }; #include "G4AuxiliaryNavServices.hh" // Needed for inline implementation #include "G4VoxelNavigation.icc" #endif