#include "G4ShapeRepresentationCreator.hh" G4ShapeRepresentationCreator G4ShapeRepresentationCreator::csc; G4ShapeRepresentationCreator::G4ShapeRepresentationCreator(){G4GeometryTable::RegisterObject(this);} G4ShapeRepresentationCreator::~G4ShapeRepresentationCreator(){} void G4ShapeRepresentationCreator::CreateG4Geometry(STEPentity& Ent) { STEPentity* TmpEnt = 0; G4String attrName("items"); STEPattribute *Attr = GetNamedAttribute(attrName, Ent); EntityAggregate *ea = (EntityAggregate*)Attr->ptr.a; void *tmp=0; G4int placementCount = ea->EntryCount(); EntityNode* en = (EntityNode*)ea->GetHead(); G4PlacementVector *placements = new G4PlacementVector(); // L. Broglia // G4Placement* place; G4Axis2Placement3D* place; for(G4int a=0;anode; // L. Broglia // place =(G4Placement*)G4GeometryTable::CreateObject(*TmpEnt); place =(G4Axis2Placement3D*)G4GeometryTable::CreateObject(*TmpEnt); placements->append(place); en = (EntityNode*)en->NextNode(); } attrName="context_of_items"; Attr = GetNamedAttribute(attrName, Ent); TmpEnt = *Attr->ptr.c; tmp =G4GeometryTable::CreateObject(*TmpEnt); createdObject = placements; } void G4ShapeRepresentationCreator::CreateSTEPGeometry(void* G4obj) { }