// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Implementation of inline methods of G4TriangularFacet // -------------------------------------------------------------------- inline G4bool G4TriangularFacet::IsDefined () const { return fIsDefined; } inline G4int G4TriangularFacet::GetNumberOfVertices () const { return 3; } inline G4ThreeVector G4TriangularFacet::GetVertex (G4int i) const { G4int indice = fIndices[i]; return indice < 0 ? (*fVertices)[i] : (*fVertices)[indice]; } inline void G4TriangularFacet::SetVertex (G4int i, const G4ThreeVector& val) { (*fVertices)[i] = val; } inline G4ThreeVector G4TriangularFacet::GetCircumcentre () const { return fCircumcentre; } inline G4double G4TriangularFacet::GetRadius () const { return fRadius; } inline G4int G4TriangularFacet::AllocatedMemory() { G4int size = sizeof(*this); size += GetNumberOfVertices() * sizeof(G4ThreeVector); return size; } inline G4int G4TriangularFacet::GetVertexIndex (G4int i) const { if (i < 3) { return fIndices[i]; } return 999999999; } inline void G4TriangularFacet::SetVertexIndex (G4int i, G4int j) { fIndices[i] = j; } inline void G4TriangularFacet::SetVertices(std::vector* v) { if (fIndices[0] < 0 && (fVertices != nullptr)) { delete fVertices; fVertices = nullptr; } fVertices = v; }