// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file B1DetectorConstruction.cc /// \brief Implementation of the B1DetectorConstruction class #include "B1DetectorConstruction.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4LogicalVolume.hh" #include "G4NistManager.hh" #include "G4Orb.hh" #include "G4PVPlacement.hh" #include "G4RunManager.hh" #include "G4Sphere.hh" #include "G4SystemOfUnits.hh" #include "G4Trd.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B1DetectorConstruction::B1DetectorConstruction() : G4VUserDetectorConstruction(), fScoringVolume(0) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B1DetectorConstruction::~B1DetectorConstruction() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4VPhysicalVolume* B1DetectorConstruction::Construct() { // Get nist material manager G4NistManager* nist = G4NistManager::Instance(); // Envelope parameters // G4double env_sizeXY = 20 * cm, env_sizeZ = 30 * cm; G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER"); // Option to switch on/off checking of volumes overlaps // G4bool checkOverlaps = true; // // World // G4double world_sizeXY = 1.2 * env_sizeXY; G4double world_sizeZ = 1.2 * env_sizeZ; G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR"); G4Box* solidWorld = new G4Box("World", // its name 0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, // its solid world_mat, // its material "World"); // its name G4VPhysicalVolume* physWorld = new G4PVPlacement(0, // no rotation G4ThreeVector(), // at (0,0,0) logicWorld, // its logical volume "World", // its name 0, // its mother volume false, // no boolean operation 0, // copy number checkOverlaps); // overlaps checking // // Envelope // G4Box* solidEnv = new G4Box("Envelope", // its name 0.5 * env_sizeXY, 0.5 * env_sizeXY, 0.5 * env_sizeZ); // its size G4LogicalVolume* logicEnv = new G4LogicalVolume(solidEnv, // its solid env_mat, // its material "Envelope"); // its name new G4PVPlacement(0, // no rotation G4ThreeVector(), // at (0,0,0) logicEnv, // its logical volume "Envelope", // its name logicWorld, // its mother volume false, // no boolean operation 0, // copy number checkOverlaps); // overlaps checking // // Shape 1 // G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE"); G4ThreeVector pos1 = G4ThreeVector(0, 2 * cm, -7 * cm); // Conical section shape G4double shape1_rmina = 0. * cm, shape1_rmaxa = 2. * cm; G4double shape1_rminb = 0. * cm, shape1_rmaxb = 4. * cm; G4double shape1_hz = 3. * cm; G4double shape1_phimin = 0. * deg, shape1_phimax = 360. * deg; G4Cons* solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb, shape1_hz, shape1_phimin, shape1_phimax); G4LogicalVolume* logicShape1 = new G4LogicalVolume(solidShape1, // its solid shape1_mat, // its material "Shape1"); // its name new G4PVPlacement(0, // no rotation pos1, // at position logicShape1, // its logical volume "Shape1", // its name logicEnv, // its mother volume false, // no boolean operation 0, // copy number checkOverlaps); // overlaps checking // // Shape 2 // G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU"); G4ThreeVector pos2 = G4ThreeVector(0, -1 * cm, 7 * cm); // Trapezoid shape G4double shape2_dxa = 12 * cm, shape2_dxb = 12 * cm; G4double shape2_dya = 10 * cm, shape2_dyb = 16 * cm; G4double shape2_dz = 6 * cm; G4Trd* solidShape2 = new G4Trd("Shape2", // its name 0.5 * shape2_dxa, 0.5 * shape2_dxb, 0.5 * shape2_dya, 0.5 * shape2_dyb, 0.5 * shape2_dz); // its size G4LogicalVolume* logicShape2 = new G4LogicalVolume(solidShape2, // its solid shape2_mat, // its material "Shape2"); // its name new G4PVPlacement(0, // no rotation pos2, // at position logicShape2, // its logical volume "Shape2", // its name logicEnv, // its mother volume false, // no boolean operation 0, // copy number checkOverlaps); // overlaps checking // Set Shape2 as scoring volume // fScoringVolume = logicShape2; // // always return the physical World // return physWorld; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......