// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file PrimaryGeneratorAction.cc /// \brief Implementation of the PrimaryGeneratorAction class #include "PrimaryGeneratorAction.hh" #include "PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4OpticalPhoton.hh" #include "G4ParticleDefinition.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4SystemOfUnits.hh" #include "Randomize.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), fParticleGun(nullptr) { G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); // create a messenger for this class fGunMessenger = new PrimaryGeneratorMessenger(this); G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition* particle = particleTable->FindParticle("e+"); fParticleGun->SetParticleDefinition(particle); fParticleGun->SetParticleTime(0.0 * ns); fParticleGun->SetParticlePosition(G4ThreeVector(0.0 * cm, 0.0 * cm, 0.0 * cm)); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.)); fParticleGun->SetParticleEnergy(500.0 * keV); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; delete fGunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { if (fRandomDirection) { G4double theta = CLHEP::halfpi * G4UniformRand(); G4double phi = CLHEP::twopi * G4UniformRand(); G4double x = std::cos(theta); G4double y = std::sin(theta) * std::sin(phi); G4double z = std::sin(theta) * std::cos(phi); G4ThreeVector dir(x, y, z); fParticleGun->SetParticleMomentumDirection(dir); } if (fParticleGun->GetParticleDefinition() == G4OpticalPhoton::OpticalPhotonDefinition()) { if (fPolarized) SetOptPhotonPolar(fPolarization); else SetOptPhotonPolar(); } fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::SetOptPhotonPolar() { G4double angle = G4UniformRand() * 360.0 * deg; SetOptPhotonPolar(angle); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::SetOptPhotonPolar(G4double angle) { if (fParticleGun->GetParticleDefinition() != G4OpticalPhoton::OpticalPhotonDefinition()) { G4ExceptionDescription ed; ed << "The particleGun is not an opticalphoton."; G4Exception("PrimaryGeneratorAction::SetOptPhotonPolar", "OpNovice2_004", JustWarning, ed); return; } fPolarized = true; fPolarization = angle; G4ThreeVector normal(1., 0., 0.); G4ThreeVector kphoton = fParticleGun->GetParticleMomentumDirection(); G4ThreeVector product = normal.cross(kphoton); G4double modul2 = product * product; G4ThreeVector e_perpend(0., 0., 1.); if (modul2 > 0.) e_perpend = (1. / std::sqrt(modul2)) * product; G4ThreeVector e_paralle = e_perpend.cross(kphoton); G4ThreeVector polar = std::cos(angle) * e_paralle + std::sin(angle) * e_perpend; fParticleGun->SetParticlePolarization(polar); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::SetRandomDirection(G4bool val) { fRandomDirection = val; }