// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file PrimaryGeneratorAction.cc /// \brief Implementation of the PrimaryGeneratorAction class #include "PrimaryGeneratorAction.hh" #include "DetectorConstruction.hh" #include "PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleDefinition.hh" #include "G4ParticleTable.hh" #include "G4SystemOfUnits.hh" #include "Randomize.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det) { G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); SetDefaultKinematic(); // create a messenger for this class fGunMessenger = new PrimaryGeneratorMessenger(this); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; delete fGunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::SetDefaultKinematic() { // default particle kinematic // G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition* particle = particleTable->FindParticle("e-"); fParticleGun->SetParticleDefinition(particle); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.)); fParticleGun->SetParticleEnergy(30. * MeV); G4double x0 = -0.4999 * (fDetector->GetWorldSizeX()); fParticleGun->SetParticlePosition(G4ThreeVector(x0, 0.0, 0.0)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { // this function is called at the begining of event // // randomize the beam, if requested. if (fRndmBeam > 0.) { G4ThreeVector oldPosition = fParticleGun->GetParticlePosition(); G4double rbeam = 0.5 * (fDetector->GetAbsorberSizeYZ()) * fRndmBeam; G4double x0 = oldPosition.x(); G4double y0 = (2 * G4UniformRand() - 1.) * rbeam; G4double z0 = (2 * G4UniformRand() - 1.) * rbeam; fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0)); fParticleGun->GeneratePrimaryVertex(anEvent); fParticleGun->SetParticlePosition(oldPosition); } else fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......