# Open a viewer /vis/open # This opens the default viewer - see examples/basic/B1/vis.mac for a # more comprehensive overview of options. Also the documentation. # ## To create an OpenGL view: #/vis/open OGL 600x400-0+0 # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointThetaPhi -90. 0. # # Specify zoom value: #/vis/viewer/zoom 2. # # Specify style (surface or wireframe): #/vis/viewer/set/style wireframe # # Draw coordinate axes: #/vis/scene/add/axes 0 0 0 1 m # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth #/vis/modeling/trajectories/create/drawByCharge #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: #/vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/set e- blue # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush /vis/scene/add/scale /vis/viewer/set/projection p /vis/geometry/set/colour Target ! 1 0 0 /vis/geometry/set/colour World ! 0.5 0.5 0.9 1