// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // Base class for visualization commands - John Allison 9th August 1998 // It is really a messenger - we have one command per messenger. #ifndef G4VVISCOMMAND_HH #define G4VVISCOMMAND_HH #include "G4VisManager.hh" #include "G4UImessenger.hh" #include "G4ThreeVector.hh" #include "G4Text.hh" #include "G4VisAttributes.hh" #include "G4VMarker.hh" #include "G4ModelingParameters.hh" #include "G4PhysicalVolumesSearchScene.hh" #include class G4UIcommand; class G4UIcmdWithAString; class G4VVisCommand: public G4UImessenger { public: // Uses compiler defaults for copy constructor and assignment. G4VVisCommand (); virtual ~G4VVisCommand (); static G4VisManager* GetVisManager (); static void SetVisManager (G4VisManager* pVisManager); static const G4Colour& GetCurrentTextColour(); protected: // Utility functions void SetViewParameters(G4VViewer* viewer, const G4ViewParameters& viewParams); void RefreshIfRequired(G4VViewer* viewer); void InterpolateViews (G4VViewer* currentViewer, std::vector viewVector, const G4int nInterpolationPoints = 50, const G4int waitTimePerPointmilliseconds = 20, const G4String exportString = ""); void InterpolateToNewView (G4VViewer* currentViewer, const G4ViewParameters& oldVP, const G4ViewParameters& newVP, const G4int nInterpolationPoints = 50, const G4int waitTimePerPointmilliseconds = 20, const G4String exportString = ""); // Conversion routines augmenting those in G4UIcommand. static G4String ConvertToString(G4double x, G4double y, const char * unitName); static G4bool ConvertToDoublePair(const G4String& paramString, G4double& xval, G4double& yval); // Return false if problem parsing paramString. const G4String& ConvertToColourGuidance(); void ConvertToColour (G4Colour& colour, const G4String& redOrString, G4double green, G4double blue, G4double opacity); // Note: colour is supplied by the caller and becomes the default if the // remaining parameters cannot be parsed. // Note: redOrString is either a number or string. If a string it must be // one of the recognised colours. // Thus the arguments can be, for example: // (colour,"red",...,...,0.5): will give the colour red with opacity 0.5 (the // third and fourth arguments are ignored), or // (1.,0.,0.,0.5): this also will be red with opacity 0.5. G4bool ProvideValueOfUnit (const G4String& where, const G4String& unit, const G4String& category, G4double& value); // Return false if there's a problem void CopyMostViewParameters (G4ViewParameters& target, const G4ViewParameters& from); // Copy view parameters except for autoRefresh and background... void CopyCameraParameters (G4ViewParameters& target, const G4ViewParameters& from); // Copy view parameters pertaining only to camera // Other utilities void CheckSceneAndNotifyHandlers (G4Scene* = nullptr); G4bool CheckView(); // False if not valid void G4VisCommandsSceneAddUnsuccessful(G4VisManager::Verbosity verbosity); void CopyGuidanceFrom (const G4UIcommand* fromCmd, G4UIcommand* toCmd, G4int startLine = 0); void CopyParametersFrom (const G4UIcommand* fromCmd, G4UIcommand* toCmd); void DrawExtent(const G4VisExtent&); // Data members static G4VisManager* fpVisManager; // Current quantities for use in appropriate commands static G4int fCurrentArrow3DLineSegmentsPerCircle; static G4Colour fCurrentColour; static G4double fCurrentLineWidth; //static G4VisAttributes::LineStyle fCurrentLineStyle; Not yet used. //static G4VMarker::FillStyle fCurrentFillStyle; Not yet used. //static G4VMarker::SizeType fCurrentSizeType; Not yet used. static G4Colour fCurrentTextColour; static G4Text::Layout fCurrentTextLayout; static G4double fCurrentTextSize; static G4PhysicalVolumeModel::TouchableProperties fCurrentTouchableProperties; static G4VisExtent fCurrentExtentForField; static std::vector fCurrrentPVFindingsForField; // When we create a new viewer we would like to use the view parameters of // the existing viewer if there was one. This has to be checked at the // creation of a new viewer and *also* at the creation of a new scene // handler. static G4bool fThereWasAViewer; // True if there was a viewer static G4ViewParameters fVPExistingViewer; // Its view parameters }; #endif