// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // John Allison 6th October 2020 #ifndef G4TOOLSSGSCENEHANDLER_HH #define G4TOOLSSGSCENEHANDLER_HH #include "G4VSceneHandler.hh" #include "G4VVisCommand.hh" #include #include namespace tools {namespace sg {class base_freetype;}} namespace tools {namespace sg {class plots;}} class G4ToolsSGNode; class G4ToolsSGSceneHandler: public G4VSceneHandler { typedef G4VSceneHandler parent; public: virtual void AddPrimitive(const G4Polyline&); virtual void AddPrimitive(const G4Text&); virtual void AddPrimitive(const G4Circle&); virtual void AddPrimitive(const G4Square&); virtual void AddPrimitive(const G4Polymarker&); virtual void AddPrimitive(const G4Polyhedron&); virtual void AddPrimitive(const G4Plotter&); using G4VSceneHandler::AddCompound; virtual void AddCompound(const G4Mesh&); virtual void ClearStore (); virtual void ClearTransientStore (); G4ToolsSGSceneHandler(G4VGraphicsSystem& system,const G4String& name); virtual ~G4ToolsSGSceneHandler(); tools::sg::separator& GetTransient2DObjects() {return fpTransient2DObjects;} tools::sg::separator& GetPersistent2DObjects() {return fpPersistent2DObjects;} tools::sg::separator& GetTransient3DObjects() {return fpTransient3DObjects;} tools::sg::separator& GetPersistent3DObjects() {return fpPersistent3DObjects;} void TouchPlotters(tools::sg::node&); protected: G4ToolsSGSceneHandler(const G4ToolsSGSceneHandler&); G4ToolsSGSceneHandler& operator=(const G4ToolsSGSceneHandler&){return *this;} protected: void CreateSG(); void EstablishBaseNodes(); tools::sg::separator* GetOrCreateNode(); // For next solid or primitive void SetPlotterHistograms(tools::sg::plots&); static G4int fSceneIdCount; tools::sg::separator fpTransient2DObjects; tools::sg::separator fpPersistent2DObjects; tools::sg::separator fpTransient3DObjects; tools::sg::separator fpPersistent3DObjects; std::vector fpPhysicalVolumeObjects; // Multiple worlds tools::sg::base_freetype* fFreetypeNode; using Region_h1 = std::pair; using Region_h2 = std::pair; std::vector fRegionH1s; std::vector fRegionH2s; class Messenger: public G4VVisCommand { public: static void Create() {static Messenger s_messenger;} virtual void SetNewValue(G4UIcommand*,G4String); private: Messenger() { ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// print_plotter_params = new G4UIcommand("/vis/tsg/plotter/printParameters", this); print_plotter_params->SetGuidance("Print available tools::sg::plotter parameters."); } virtual ~Messenger() { delete print_plotter_params; } G4UIcommand* print_plotter_params; }; }; #endif