// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // 080718 Add ClearHistories() method by T. Koi // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4VParticleHPEnergyAngular_h #define G4VParticleHPEnergyAngular_h 1 #include #include "G4ios.hh" #include "globals.hh" #include "G4ReactionProduct.hh" #include "G4Cache.hh" class G4VParticleHPEnergyAngular { struct toBeCached { G4ReactionProduct* theProjectileRP; G4ReactionProduct* theTarget; G4ReactionProduct* theCMS; toBeCached() : theProjectileRP(0),theTarget(0),theCMS(0) {}; }; public: G4VParticleHPEnergyAngular() { theQValue=0; toBeCached val; fCache.Put( val ); } virtual ~G4VParticleHPEnergyAngular() { } public: virtual void Init(std::istream & aDataFile) = 0; virtual G4ReactionProduct * Sample(G4double anEnergy, G4double massCode, G4double mass) = 0; virtual G4double MeanEnergyOfThisInteraction() = 0; // returns value cashed in sample void SetProjectileRP(G4ReactionProduct * aIncidentParticleRP) { fCache.Get().theProjectileRP = aIncidentParticleRP; } void SetTarget(G4ReactionProduct * aTarget) { fCache.Get().theTarget = aTarget; } G4ReactionProduct * GetTarget() { return fCache.Get().theTarget; } G4ReactionProduct * GetProjectileRP() { return fCache.Get().theProjectileRP; } G4ReactionProduct * GetCMS() { *fCache.Get().theCMS = *fCache.Get().theProjectileRP + *fCache.Get().theTarget; return fCache.Get().theCMS; } inline void SetQValue(G4double aValue) { theQValue = aValue; } virtual void ClearHistories() { } protected: inline G4double GetQValue() { return theQValue; } private: G4double theQValue; G4Cache fCache; }; #endif