// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VGraphicsSystem.hh,v 1.3 1999/01/11 00:48:14 allison Exp $ // GEANT4 tag $Name: geant4-00-01 $ // // // John Allison 27th March 1996 // Abstract interface class for graphics systems. #ifndef G4VGRAPHICSSYSTEM_HH #define G4VGRAPHICSSYSTEM_HH #include "globals.hh" class G4VSceneHandler; class G4VViewer; class G4VGraphicsSystem { public: enum Functionality { noFunctionality, twoD, // Simple 2D, e.g., X (no stored structures). twoDStore, // 2D with stored structures. threeD, // Passive 3D (with stored structures). threeDInteractive, // 3D with "pick" functionality. virtualReality // Virtual Reality functionality. }; G4VGraphicsSystem (const G4String& name, Functionality f); G4VGraphicsSystem (const G4String& name, const G4String& nickname, Functionality f); G4VGraphicsSystem (const G4String& name, const G4String& nickname, const G4String& description, Functionality f); virtual ~G4VGraphicsSystem (); // For RWTPtrOrderedVector... G4bool operator == (const G4VGraphicsSystem& system) const; virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0; virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0; // Access functions. const G4String& GetName () const; const G4String& GetNickname () const; const G4String& GetDescription () const; Functionality GetFunctionality () const; protected: const G4String fName; const G4String fNickname; const G4String fDescription; Functionality fFunctionality; }; ostream& operator << (ostream& os, const G4VGraphicsSystem& gs); #include "G4VGraphicsSystem.icc" #endif