// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLImmediateSceneHandler.hh,v 1.2 1999/05/10 14:03:39 johna Exp $ // GEANT4 tag $Name: geant4-00-01 $ // // // Andrew Walkden 10th February 1997 // G4OpenGLImmediateSceneHandler - no Display lists. #ifdef G4VIS_BUILD_OPENGL_DRIVER #ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH #define G4OPENGLIMMEDIATESCENEHANDLER_HH #include "G4VSceneHandler.hh" #include "G4OpenGLViewer.hh" #include "G4OpenGLImmediateViewer.hh" #include "globals.hh" #include "G4RotationMatrix.hh" #include "G4OpenGLSceneHandler.hh" class G4OpenGLImmediate; class G4OpenGLImmediateSceneHandler: public G4OpenGLSceneHandler { public: G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system, const G4String& name); virtual ~G4OpenGLImmediateSceneHandler (); void BeginPrimitives (const G4Transform3D& objectTransformation); void EndPrimitives (); void BeginModeling (); void EndModeling (); static G4int GetSceneCount (); private: static G4int fSceneIdCount; // static counter for OpenGLImmediate scenes. static G4int fSceneCount; // No. of extanct scenes. }; #endif #endif