// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4GoSceneHandler.hh,v 1.3 1999/05/25 12:04:43 barrand Exp $ // GEANT4 tag $Name: geant4-00-01 $ // // // Guy Barrand 04 November 1996 // Wo scene handler - creates Wo Display lists. #ifndef G4GOSCENEHANDLER_HH #define G4GOSCENEHANDLER_HH #if defined(G4VIS_BUILD_OPACS_DRIVER) || defined(G4VIS_USE_OPACS) //Go #include #include //G4 #include "globals.hh" #include "G4VGraphicsSystem.hh" #include "G4VSceneHandler.hh" class G4GoSceneHandler: public G4VSceneHandler { public: G4GoSceneHandler (G4VGraphicsSystem& system, const G4String& name = ""); virtual ~G4GoSceneHandler (); void AddPrimitive (const G4Polyline&); void AddPrimitive (const G4Text&); void AddPrimitive (const G4Circle&); void AddPrimitive (const G4Square&); void AddPrimitive (const G4Polymarker&); void AddPrimitive (const G4Polyhedron&); void AddPrimitive (const G4NURBS&); void AddThis (const G4Box&); void AddThis (const G4Cons&); void AddThis (const G4Tubs&); void AddThis (const G4Trd&); void AddThis (const G4Trap&); void AddThis (const G4Sphere&); void AddThis (const G4Para&); void AddThis (const G4Torus&); void AddThis (const G4VSolid&); void BeginPrimitives (const G4Transform3D& objectTransformation); void EndPrimitives (); void PreAddThis (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttribs); void PostAddThis (); static G4int GetSceneCount (); ONode GetRootNode (); private: void ClearStore (); void ClearTransientStore(); void RequestPrimitives (const G4VSolid& solid); G4VGraphicsSystem& fSystem; // Graphics system for this scene. ONode fRootGoNode; // Root ONode for this scene. ONode fStaticRootGoNode; // For detector. ONode fTransientRootGoNode; // For event. static G4int fSceneIdCount; // static counter for Wo scenes. static G4int fSceneCount; // No. of extanct scenes. static ONode fGoNode; // Current ONode. static OColormap fOColormap; void SetColour (const G4Colour&); char* nodeName; }; inline G4int G4GoSceneHandler::GetSceneCount () { return fSceneCount; } #endif #endif