// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VProcess.hh,v 1.3 1999/04/14 10:50:42 kurasige Exp $ // GEANT4 tag $Name: geant4-00-01 $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // For information related to this code contact: // CERN, CN Division, ASD group // History: first implementation, based on object model of // 2nd December 1995, G.Cosmo // ------------------------------------------------------------ // New Physics scheme 18 Dec. 1996 H.Kurahige // ------------------------------------------------------------ // change DoIt/GetPIL arguments type 20 Mar. 1997 H.Kurashige // modified AlongStepGPIL 17 Dec. 1997 H.Kurashige // modified for new ParticleChange 12 Mar. 1998 H.Kurashige // Add process trype 27 Mar. 1998 H.Kurashige // Remove thePhysicsTable 2 Aug. 1998 H.Kurashige #ifndef G4VProcess_h #define G4VProcess_h 1 #include "globals.hh" #include "G4ios.hh" class G4ParticleDefinition; class G4DynamicParticle; class G4Track; class G4Step; #include "G4PhysicsTable.hh" #include "G4VParticleChange.hh" #include "G4ForceCondition.hh" #include "G4GPILSelection.hh" #include "G4ParticleChange.hh" #include "G4ProcessType.hh" class G4VProcess { // A virtual class for physics process objects. It defines // public methods which describe the behavior of a // physics process. private: // hide default constructor and assignment operator as private // do not hide default constructor for alpha version // G4VProcess G4VProcess(); G4VProcess & operator=(const G4VProcess &right); public: // constructor requires the process name and type G4VProcess(const G4String& aName = "NoName", G4ProcessType aType = fNotDefined ); // copy constructor copys the name but does not copy the // physics table (0 pointer is assigned) G4VProcess(G4VProcess &right); virtual ~G4VProcess(); G4int operator==(const G4VProcess &right) const; G4int operator!=(const G4VProcess &right) const; virtual G4VParticleChange* PostStepDoIt( const G4Track& track, const G4Step& stepData ) = 0; virtual G4VParticleChange* AlongStepDoIt( const G4Track& track, const G4Step& stepData ) = 0; virtual G4VParticleChange* AtRestDoIt( const G4Track& track, const G4Step& stepData ) = 0; // A virtual base class function that has to be overridden // by any subclass. The DoIt method actually performs the // physics process and determines either momentum change // of the production of secondaries etc. // arguments // const G4Track& track: // reference to the current G4Track information // const G4Step& stepData: // reference to the current G4Step information virtual G4double AlongStepGetPhysicalInteractionLength( const G4Track& track, G4double previousStepSize, G4double currentMinimumStep, G4double& proposedSafety, G4GPILSelection* selection) = 0; virtual G4double AtRestGetPhysicalInteractionLength( const G4Track& track, G4ForceCondition* condition ) = 0; virtual G4double PostStepGetPhysicalInteractionLength( const G4Track& track, G4double previousStepSize, G4ForceCondition* condition ) = 0; // Returns the Step-size (actual length) which is allowed // by "this" process. (for AtRestGetPhysicalInteractionLength, // return value is Step-time) The NumberOfInteractionLengthLeft is // recalculated by using previousStepSize and the Step-size is // calucalted accoding to the resultant NumberOfInteractionLengthLeft. // using NumberOfInteractionLengthLeft, which is recalculated at // arguments // const G4Track& track: // reference to the current G4Track information // G4double* previousStepSize: // the Step-size (actual length) of the previous Step // of this track. Negative calue indicates that // NumberOfInteractionLengthLeft must be reset. // the current physical interaction legth of this process // G4ForceCondition* condition: // the flag indicates DoIt of this process is forced // to be called // Forced: Corresponding DoIt is forced // NotForced: Corresponding DoIt is called // if the Step size of this Step is determined // by this process // !! AlongStepDoIt is always called !! // G4double& currentMinimumStep: // this value is used for transformation of // true path length to geometrical path length virtual G4bool IsApplicable(const G4ParticleDefinition&){return true;}; // Returns true if this process object is applicable to // the particle type virtual void BuildPhysicsTable(const G4ParticleDefinition&){}; // Messaged by the Particle definition (via the Process manager) // whenever cross section tables have to be rebuilt (i.e. if new // materials have been defined). // It is overloaded by individual processes when they need physics // tables. // Processes which Build (for example in their // constructors) physics tables independent of cuts // should preferably use a // private void BuildThePhysicsTable() // function. Not another BuildPhysicsTable, please. const G4String& GetProcessName() const; // Returns the name of the process. G4ProcessType GetProcessType() const; // Returns the process type. void SetProcessType(G4ProcessType ); // Set the process type. static const G4String& GetProcessTypeName(G4ProcessType ); // Returns the process type name virtual void StartTracking(); virtual void EndTracking(); // inform Start/End of tracking for each track to the physics process protected: G4VParticleChange* pParticleChange; // The pointer to G4VParticleChange object // which is modified and returned by address by the DoIt() method. // This pointer should be set in each physics process // after construction of derived class object. G4ParticleChange aParticleChange; // This object is kept for compatibility with old scheme // This will be removed in future G4double theNumberOfInteractionLengthLeft; // The flight length left for the current tracking particle // in unit of "Interaction length". G4double currentInteractionLength; // The InteractionLength in the current material public: virtual void ResetNumberOfInteractionLengthLeft(); // reset (determine the value of)NumberOfInteractionLengthLeft protected: virtual void SubtractNumberOfInteractionLengthLeft( G4double previousStepSize ); // subtract NumberOfInteractionLengthLeft by the value corresponding to // previousStepSize virtual void ClearNumberOfInteractionLengthLeft(); // clear NumberOfInteractionLengthLeft // !!! This method should be at the end of PostStepDoIt() // !!! and AtRestDoIt private: G4String theProcessName; // The name of the process G4ProcessType theProcessType; // The type of the process public: virtual void DumpInfo() const; public: void SetVerboseLevel(G4int value); G4int GetVerboseLevel() const; protected: G4int verboseLevel; // controle flag for output message // 0: Silent // 1: Warning message // 2: More }; // ----------------------------------------- // inlined function members implementation // ----------------------------------------- #include "Randomize.hh" inline const G4String& G4VProcess::GetProcessName() const { return theProcessName; } inline G4ProcessType G4VProcess::GetProcessType() const { return theProcessType; } inline void G4VProcess::SetProcessType(G4ProcessType aType) { theProcessType = aType; } inline void G4VProcess::SetVerboseLevel(G4int value) { verboseLevel = value; } inline G4int G4VProcess::GetVerboseLevel() const { return verboseLevel; } inline void G4VProcess::ResetNumberOfInteractionLengthLeft() { theNumberOfInteractionLengthLeft = -log( G4UniformRand() ); } inline void G4VProcess::ClearNumberOfInteractionLengthLeft() { theNumberOfInteractionLengthLeft = -1.0; } #endif