// // G4PolyconeSide // // Declaration of a face that represents one conical side of a polycone // #ifndef G4PolyconeSide_hh #define G4PolyconeSide_hh #include "G4VCSGface.hh" class G4IntersectingCone; typedef struct { G4double r, z; // start of vector } G4PolyconeSideRZ; class G4PolyconeSide : public G4VCSGface { public: G4PolyconeSide( const G4PolyconeSideRZ *prevRZ, const G4PolyconeSideRZ *tail, const G4PolyconeSideRZ *head, const G4PolyconeSideRZ *nextRZ, const G4double phiStart, const G4double deltaPhi, const G4bool phiIsOpen, const G4bool isAllBehind=false ); virtual ~G4PolyconeSide(); G4PolyconeSide( const G4PolyconeSide &source ); G4PolyconeSide *operator=( const G4PolyconeSide &source ); G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v, const G4bool outgoing, const G4double surfTolerance, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal, G4bool &isAllBehind ); G4double Distance( const G4ThreeVector &p, const G4bool outgoing ); EInside Inside( const G4ThreeVector &p, const G4double tolerance, G4double *bestDistance ); G4ThreeVector Normal( const G4ThreeVector &p, G4double *bestDistance ); G4double Extent( const G4ThreeVector axis ); void CalculateExtent( const EAxis axis, const G4VoxelLimits &voxelLimit, const G4AffineTransform &tranform, G4SolidExtentList &extentList ); G4VCSGface *Clone() { return new G4PolyconeSide( *this ); } protected: G4double r[2], z[2]; // r, z parameters, in specified order G4double startPhi, // Start phi (0 to 2pi), if phiIsOpen deltaPhi; // Delta phi (0 to 2pi), if phiIsOpen G4bool phiIsOpen; // True if there is a phi slice G4bool allBehind; // True if the entire solid is "behind" this face G4IntersectingCone *cone; // Our intersecting utility class G4double rNorm, zNorm; // Normal to surface in r,z space G4double rS, zS; // Unit vector along surface in r,z space G4double length; // Length of face in r,z space G4double prevRS, prevZS; // Unit vector along previous polyconeSide G4double nextRS, nextZS; // Unit vector along next polyconeSide G4double rNormEdge[2], zNormEdge[2]; // Normal to edges G4ThreeVector *corners; // The coordinates of the corners (if phiIsOpen) G4double DistanceAway( const G4ThreeVector &p, const G4bool opposite, G4double &distOutside2, G4double *rzNorm=0 ); G4bool PointOnCone( const G4ThreeVector &hit, const G4double normSign, const G4ThreeVector &p, const G4ThreeVector &v, G4ThreeVector &normal ); void CopyStuff( const G4PolyconeSide &source ); static void FindLineIntersect( const G4double x1, const G4double y1, const G4double tx1, const G4double ty1, const G4double x2, const G4double y2, const G4double tx2, const G4double ty2, G4double &x, G4double &y ); }; #endif