// Class for description of intersection of two CSG solids // // History: // // 12.09.98 V. Grichine, initial design according to J.Apostolakis's // recommendations // 28.10.98 V. Grichine, addition of two constructors with G4PlacedSolid #ifndef G4INTERSECTIONSOLID_HH #define G4INTERSECTIONSOLID_HH #include "G4BooleanSolid.hh" #include "G4VSolid.hh" // #include "G4PlacedSolid.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4AffineTransform.hh" class G4IntersectionSolid: public G4BooleanSolid { public: G4IntersectionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB ) ; G4IntersectionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB, G4RotationMatrix* rotMatrix, const G4ThreeVector& transVector ) ; G4IntersectionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB, const G4Transform3D& transform ) ; virtual ~G4IntersectionSolid() ; G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const ; EInside Inside( const G4ThreeVector& p ) const ; G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ; G4double DistanceToIn( const G4ThreeVector& p, const G4ThreeVector& v ) const ; G4double DistanceToIn( const G4ThreeVector& p) const ; G4double DistanceToOut( const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0 ) const ; G4double DistanceToOut( const G4ThreeVector& p ) const ; void ComputeDimensions( G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep ) ; virtual G4GeometryType GetEntityType() const { return G4String("G4IntersectionSolid"); } void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; G4VisExtent GetExtent () const ; G4Polyhedron* CreatePolyhedron () const ; G4NURBS* CreateNURBS () const ; protected: private: } ; #endif