// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4ConicalSurface.hh,v 1.1 1999/01/07 16:07:28 gunter Exp $ // GEANT4 tag $Name: geant4-00-01 $ // /* /usr/local/gismo/repo/geometry/G4ConicalSurface.h,v 1.5 1993/12/30 02:13:59 rensing Exp */ // File: G4ConicalSurface.h // Author: Alan Breakstone // Contents --------------------------------------------------------- // // G4ConicalSurface // // Description: // // C++ header file for the Gismo G4ConicalSurface class, derived from // Surface class. // Uses the GmsListLink, G4ThreeVec, G4ThreeMat, Ray, Helix, and Surface // classes. // A G4ConicalSurface is a semi-infinite conical surface defined by // an axis and an opening angle, defined as the angle between the axis // and the conical surface, with the origin being the apex of the cone. // // End -------------------------------------------------------------- // Interface Dependencies ------------------------------------------- #ifndef __CONICALSURFACE_H #define __CONICALSURFACE_H #include "G4Surface.hh" class G4ThreeMat; // End Interface Dependencies --------------------------------------- // Class // class G4ConicalSurface: public G4Surface { private: G4Vector3D axis; // direction of axis of G4ConicalSurface (unit vector) G4double angle; // half opening angle of G4ConicalSurface, in radians // range is 0 < angle < PI/2 public: G4ConicalSurface(); G4ConicalSurface( const G4Point3D& o, const G4Vector3D& a, G4double e ); virtual ~G4ConicalSurface() {} G4String GetEntityType() { return G4String("Conical_Surface"); } // G4ConicalSurface( const G4ConicalSurface& c ): G4Surface( c.origin ) // { axis = c.axis; angle = c.angle; } virtual char *NameOf() const { return "G4ConicalSurface"; } virtual void PrintOn( ostream& os = G4cout ) const; int operator==( const G4ConicalSurface& c ) { return origin == c.origin && axis == c.axis && angle == c.angle; } virtual G4double HowNear( const G4Vector3D& x ) const; // virtual G4double distanceAlongRay( int which_way, const G4Ray* ry, // G4Vector3D& p ) const; // Added 18.7-95 void CalcBBox(); // Added 18.7-95 , same as distanceAlongRay, but uses G4Ray.h int Intersect( const G4Ray& ry ); // virtual G4double distanceAlongHelix( int which_way, // const Helix* hx, G4Vector3D& p ) const; // G4Vector3D Normal( const G4Vector3D& p ) const; virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const; virtual int Inside( const G4Vector3D& x ) const; virtual int WithinBoundary( const G4Vector3D& x ) const; virtual G4double Scale() const { return 1.0; } // virtual void rotate( G4double alpha, G4double beta, // G4double gamma, G4ThreeMat& m, int inverse ); // virtual void rotate( G4double alpha, G4double beta, // G4double gamma, int inverse ); G4Vector3D GetAxis() const { return axis; } G4double GetAngle() const { return angle; } void SetAngle( G4double e ); private: // virtual G4double gropeAlongHelix( const Helix* hx ) const; // // Description of functions ----------------------------------------- // // default constructor //----->G4ConicalSurface(); // // Normal constructor: first argument is the origin of the G4ConicalSurface // second argument is the axis of the G4ConicalSurface // third argument is the angle of the G4ConicalSurface //----->G4ConicalSurface(const G4Vector3D& o, const G4Vector3D& a, G4double e); // // destructor //----->virtual ~G4ConicalSurface() {} // // copy constructor //----->G4ConicalSurface( const G4ConicalSurface& c ): Surface( c.origin ) //-----> { axis = c.axis; angle = c.angle; } // // function to return class name //----->virtual char *NameOf() const { return "G4ConicalSurface"; } // // printing function //----->virtual void PrintOn( ostream& os = G4cout ) const; // // equality operator //----->int operator==( const G4ConicalSurface& c ) //-----> { return origin == c.origin && axis == c.axis //-----> && angle == c.angle; } // // function which returns the distance from a point to a G4ConicalSurface // the (input) argument is the point x // the distance is positive if the point is Inside, // negative if it is outside //----->virtual G4double HowNear( const G4Vector3D& x ) const; // // function which returns the distance along a Ray to enter or leave a // G4ConicalSurface. // the first (input) argument is +1 to leave or -1 to enter // the second (input) argument is a pointer to the Ray // the third (output) argument returns the intersection point //----->virtual G4double distanceAlongRay( int which_way, const Ray* ry, //-----> G4Vector3D& p ) const; // // function which returns the distance along a Helix to enter or leave a // G4ConicalSurface. // the first (input) argument is +1 to leave or -1 to enter // the second (input) argument is a pointer to the Helix // the third (output) argument returns the intersection point //----->virtual G4double distanceAlongHelix( int which_way, const Helix* hx, //-----> G4Vector3D& p ) const; // // function which returns the Normal unit vector to a G4ConicalSurface // at a point p on (or nearly on) the G4ConicalSurface //----->virtual G4Vector3D Normal( const G4Vector3D& p ) const; // // function which returns // true (1) if the point x is Inside the G4ConicalSurface, // false (0) otherwise //----->virtual int Inside( const G4Vector3D& x ) const; // // function overwritten by finite-sized derived classes which returns // true (1) if the point x is within the boundary, false (0) // otherwise. // Since a G4ConicalSurface is infinite in extent, the function // will just check if the point is on the G4ConicalSurface // (to the surface precision). //----->virtual int WithinBoundary( const G4Vector3D& x ) const; // // function overwritten by finite-sized derived classes which returns // a radius, unless it is zero, in which case it returns // the smallest non-zero dimension. // Since a semi-infinite cone has no Scale associated with it, // returns the arbitrary number 1.0. // Used for Scale-invariant tests of surface thickness. //----->virtual G4double Scale() const { return 1.0; } // // function to rotate the G4ConicalSurface (4 input arguments) // first about global x-axis by angle alpha, // second about global y-axis by angle beta, // third about global z-axis by angle gamma // the angles are assumed to be given in radians // the fourth (output) argument gives the calculated rotation // matrix // the fifth (input) argument is an integer flag which if // non-zero reverses the order of the rotations //----->virtual void rotate( G4double alpha, G4double beta, //-----> G4double gamma, G4ThreeMat& m, int inverse ); // // function to rotate the G4ConicalSurface (4 input arguments) // first about global x-axis by angle alpha, // second about global y-axis by angle beta, // third about global z-axis by angle gamma // the angles are assumed to be given in radians // the fourth (input) argument is an integer flag which if // non-zero reverses the order of the rotations //----->virtual void rotate( G4double alpha, G4double beta, //-----> G4double gamma, int inverse ); // // functions to return the axis and angle of the G4ConicalSurface //----->direction GetAxis() const { return axis; } //----->G4double GetAngle() const { return angle; } // // function to change the angle of the G4ConicalSurface //----->void SetAngle( G4double e ); // // // Private function to use a crude technique to find the intersection // of a Helix with a G4ConicalSurface. It returns the turning angle along the // Helix at which the intersection occurs or -1.0 if no intersection // point is found. The argument to the call is the pointer to the Helix. //----->virtual G4double gropeAlongHelix( const Helix* hx ) const; }; #endif