// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: g4rwPrimaryGeneratorAction.cc,v 1.4 2006/06/29 17:21:52 gunter Exp $ // GEANT4 tag $Name: geant4-09-00 $ // #include "g4rwPrimaryGeneratorAction.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4UImanager.hh" #include "globals.hh" gogdmlPrimaryGeneratorAction::gogdmlPrimaryGeneratorAction() { G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); G4UImanager* UI = G4UImanager::GetUIpointer(); UI->ApplyCommand("/gun/particle geantino"); UI->ApplyCommand("/gun/position 0.0 0.0 0.0 cm"); } gogdmlPrimaryGeneratorAction::~gogdmlPrimaryGeneratorAction() { delete particleGun; } void gogdmlPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { G4UImanager* UI = G4UImanager::GetUIpointer(); G4int i = anEvent->GetEventID() % 3; switch(i) { case 0: UI->ApplyCommand("/gun/direction 0.2 0.0 1.0"); break; case 1: UI->ApplyCommand("/gun/direction 0.0 0.3 1.0"); break; case 2: UI->ApplyCommand("/gun/direction 0.1 0.0 1.0"); break; } particleGun->GeneratePrimaryVertex(anEvent); }