// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// @file DetectorConstruction.hh /// @brief Define geometry #include "DetectorConstruction.hh" #include "VoxelParam.hh" #include "VoxelSD.hh" #include "G4Box.hh" #include "G4LogicalVolume.hh" #include "G4NistManager.hh" #include "G4PVParameterised.hh" #include "G4PVPlacement.hh" #include "G4SystemOfUnits.hh" #include "G4VisAttributes.hh" typedef G4LogicalVolume G4LV; typedef G4PVPlacement G4PVP; typedef G4VisAttributes G4VA; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... DetectorConstruction::DetectorConstruction() : flv_voxel(NULL) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... DetectorConstruction::~DetectorConstruction() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4VPhysicalVolume* DetectorConstruction::Construct() { G4NistManager* nistManager = G4NistManager::Instance(); G4VisAttributes* va; // world volume const G4double DXYZ_WORLD = 200. * cm; G4Box* sld_world = new G4Box("world", DXYZ_WORLD / 2., DXYZ_WORLD / 2., DXYZ_WORLD / 2.); G4Material* vacuum = nistManager->FindOrBuildMaterial("G4_Galactic"); G4LV* lv_world = new G4LogicalVolume(sld_world, vacuum, "world"); G4PVP* world = new G4PVPlacement(0, G4ThreeVector(), "AREA", lv_world, 0, false, 0); // vis. attributes va = new G4VA(G4Color(1., 1., 1.)); va->SetVisibility(false); lv_world->SetVisAttributes(va); // water phantom const G4double DXY_PHANTOM = 20. * cm; const G4double DZ_PHANTOM = 50. * cm; G4Box* sld_phantom = new G4Box("phantom", DXY_PHANTOM / 2., DXY_PHANTOM / 2., DZ_PHANTOM / 2.); G4Material* water = nistManager->FindOrBuildMaterial("G4_WATER"); G4LV* lv_phantom = new G4LogicalVolume(sld_phantom, water, "phantom"); va = new G4VA(G4Color(0., 1., 1.)); lv_phantom->SetVisAttributes(va); new G4PVP(0, G4ThreeVector(), lv_phantom, "phantom", lv_world, false, 0); // voxel planes const G4double DXY_VXP = 20. * cm; const G4double DZ_VXP = 1. * mm; G4Box* sld_vxp = new G4Box("vxplane", DXY_VXP / 2., DXY_VXP / 2., DZ_VXP / 2.); G4LV* lv_vxp = new G4LV(sld_vxp, water, "vxplane"); va = new G4VA(G4Color(1., 0., 0.)); va->SetVisibility(false); lv_vxp->SetVisAttributes(va); for (G4int iz = 0; iz < 500; iz++) { G4double z0 = -DZ_PHANTOM / 2. + (iz + 0.5) * DZ_VXP; new G4PVP(0, G4ThreeVector(0., 0., z0), lv_vxp, "vxplane", lv_phantom, false, 1000 + iz); } // voxel parameterized G4Box* sld_voxel = new G4Box("voxel", 1., 1., 1.); // dummy flv_voxel = new G4LV(sld_voxel, water, "voxel"); va = new G4VA(G4Color(0., 1., 1.)); va->SetVisibility(false); flv_voxel->SetVisAttributes(va); const G4int nvoxels = 100 * 100; new G4PVParameterised("voxle", flv_voxel, lv_vxp, kUndefined, nvoxels, new VoxelParam()); return world; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void DetectorConstruction::ConstructSDandField() { flv_voxel->SetSensitiveDetector(new VoxelSD("voxel")); }