// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// @file PrimaryGeneratorAction.cc /// @brief Define primary generator action #include "PrimaryGeneratorAction.hh" #include "G4ParticleDefinition.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4SystemOfUnits.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::PrimaryGeneratorAction() { fparticleGun = new G4ParticleGun; G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition* particle = particleTable->FindParticle("e-"); fparticleGun->SetParticleDefinition(particle); fparticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.)); fparticleGun->SetParticlePosition(G4ThreeVector(0., 0., -14.9 * cm)); fparticleGun->SetParticleEnergy(200. * MeV); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fparticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { fparticleGun->GeneratePrimaryVertex(anEvent); }