// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLStoredQtViewer.cc 101714 2016-11-22 08:53:13Z gcosmo $ // // // Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and // G4OpenGLStoredViewer. #ifdef G4VIS_BUILD_OPENGLQT_DRIVER #include "G4OpenGLStoredQtViewer.hh" #include "G4OpenGLStoredSceneHandler.hh" #include "G4ios.hh" #ifdef G4MULTITHREADED #include "G4Threading.hh" #endif #include #include G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer (G4OpenGLStoredSceneHandler& sceneHandler, const G4String& name): G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), G4OpenGLViewer (sceneHandler), G4OpenGLQtViewer (sceneHandler), G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent ! QGLWidget() { fQGLWidgetInitialiseCompleted = false; // Indicates that the widget has no background, i.e. when the widget receives paint events, the background is not automatically repainted. Note: Unlike WA_OpaquePaintEvent, newly exposed areas are never filled with the background (e.g., after showing a window for the first time the user can see "through" it until the application processes the paint events). This flag is set or cleared by the widget's author. QGLWidget::setAttribute (Qt::WA_NoSystemBackground); setFocusPolicy(Qt::StrongFocus); // enable keybord events fHasToRepaint = false; fPaintEventLock = false; fUpdateGLLock = false; if (fViewId < 0) return; // In case error in base class instantiation. } G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() { makeCurrent(); // this is connect to the Dialog for deleting it properly // when close event. // ((QDialog*)window())->reject(); } void G4OpenGLStoredQtViewer::Initialise() { makeCurrent(); fQGLWidgetInitialiseCompleted = false; CreateMainWindow (this,QString(GetName())); glDrawBuffer (GL_BACK); // set the good tab active if (QGLWidget::parentWidget()) { QTabWidget *parentTab = dynamic_cast (QGLWidget::parentWidget()->parent()) ; if (parentTab) { parentTab->setCurrentIndex(parentTab->count()-1); } } fQGLWidgetInitialiseCompleted = true; } void G4OpenGLStoredQtViewer::initializeGL () { InitializeGLView (); if (fSceneHandler.GetScene() == 0) { fHasToRepaint =false; } else { fHasToRepaint =true; } // Set the component visible // setVisible(true) ; } G4bool G4OpenGLStoredQtViewer::CompareForKernelVisit(G4ViewParameters& lastVP) { // Identical to G4OpenGLStoredViewer::CompareForKernelVisit except // for checking of VisAttributesModifiers, because // G4OpenGLStoredQtViewer keeps track of its own touchable // modifiers (fTreeItemModels, etc.). if ( (lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) || (lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) || (lastVP.IsCulling () != fVP.IsCulling ()) || (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) || (lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) || (lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) || (lastVP.IsSection () != fVP.IsSection ()) || // Section (DCUT) implemented locally. But still need to visit // kernel if status changes so that back plane culling can be // switched. (lastVP.IsCutaway () != fVP.IsCutaway ()) || // Cutaways implemented locally. But still need to visit kernel // if status changes so that back plane culling can be switched. (lastVP.IsExplode () != fVP.IsExplode ()) || (lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) || (lastVP.GetDefaultVisAttributes()->GetColour() != fVP.GetDefaultVisAttributes()->GetColour()) || (lastVP.GetDefaultTextVisAttributes()->GetColour() != fVP.GetDefaultTextVisAttributes()->GetColour()) || (lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())|| (lastVP.IsPicking () != fVP.IsPicking ())) return true; // Don't check VisAttributesModifiers if this comparison has been // initiated by a mouse interaction on the scene tree. if (fMouseOnSceneTree) { // Reset the flag. fMouseOnSceneTree = false; } else { // Not initiated by a mouse so compare for kernel visit. if (lastVP.GetVisAttributesModifiers() != fVP.GetVisAttributesModifiers()) { return true; } } if (lastVP.IsDensityCulling () && (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ())) return true; /************************************************************** Section (DCUT) implemented locally. No need to visit kernel if section plane itself changes. if (lastVP.IsSection () && (lastVP.GetSectionPlane () != fVP.GetSectionPlane ())) return true; ***************************************************************/ /************************************************************** Cutaways implemented locally. No need to visit kernel if cutaway planes themselves change. if (lastVP.IsCutaway ()) { if (lastVP.GetCutawayPlanes ().size () != fVP.GetCutawayPlanes ().size ()) return true; for (size_t i = 0; i < lastVP.GetCutawayPlanes().size(); ++i) if (lastVP.GetCutawayPlanes()[i] != fVP.GetCutawayPlanes()[i]) return true; } ***************************************************************/ if (lastVP.IsExplode () && (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ())) return true; return false; } G4bool G4OpenGLStoredQtViewer::POSelected(size_t POListIndex) { return isTouchableVisible(POListIndex); } G4bool G4OpenGLStoredQtViewer::TOSelected(size_t) { return true; } void G4OpenGLStoredQtViewer::DrawView () { updateQWidget(); } void G4OpenGLStoredQtViewer::ComputeView () { makeCurrent(); G4ViewParameters::DrawingStyle dstyle = GetViewParameters().GetDrawingStyle(); //Make sure current viewer is attached and clean... //See if things have changed from last time and remake if necessary... // The fNeedKernelVisit flag might have been set by the user in // /vis/viewer/rebuild, but if not, make decision and set flag only // if necessary... if (!fNeedKernelVisit) { KernelVisitDecision (); } G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). ProcessView (); if (kernelVisitWasNeeded) { displaySceneTreeComponent(); } if(dstyle!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); DrawDisplayLists (); glFlush (); HaloingSecondPass (); DrawDisplayLists (); FinishView (); } else { // If kernel visit was needed, drawing and FinishView will already // have been done, so... if (!kernelVisitWasNeeded) { DrawDisplayLists (); FinishView (); } else { // However, union cutaways are implemented in DrawDisplayLists, so make // an extra pass... if (fVP.IsCutaway() && fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) { ClearView(); DrawDisplayLists (); FinishView (); } else { // ADD TO AVOID KernelVisit=1 and nothing to display DrawDisplayLists (); FinishView (); } } } if (isRecording()) { savePPMToTemp(); } fHasToRepaint = true; } /** - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements */ void G4OpenGLStoredQtViewer::resizeGL( int aWidth ,int aHeight) { // Set new size, it will be update when next Repaint()->SetView() called if ((aWidth > 0) && (aHeight > 0)) { ResizeWindow(aWidth,aHeight); fHasToRepaint = sizeHasChanged(); } } // We have to get several case : // - Only activate the windows (mouse click for example) -> Do not redraw // - resize window -> redraw // - try to avoid recompute everything if we do not rescale picture (side is the same) void G4OpenGLStoredQtViewer::paintGL() { updateToolbarAndMouseContextMenu(); if (fPaintEventLock) { // return ; } fPaintEventLock = true; if ((getWinWidth() == 0) && (getWinHeight() == 0)) { return; } if (!fQGLWidgetInitialiseCompleted) { fPaintEventLock = false; return; } // DO NOT RESIZE IF SIZE HAS NOT CHANGE : // WHEN CLICK ON THE FRAME FOR EXAMPLE // EXECEPT WHEN MOUSE MOVE EVENT if ( !fHasToRepaint) { // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel) // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu int sw = 0; int sh = 0; if (!isMaximized() && !isFullScreen()) { sw = normalGeometry().width(); sh = normalGeometry().height(); } else { sw = frameGeometry().width(); sh = frameGeometry().height(); } if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) { return; } } // Ensure that we really draw the BACK buffer glDrawBuffer (GL_BACK); SetView(); ClearView (); //ok, put the background correct ComputeView(); fHasToRepaint = false; fPaintEventLock = false; } void G4OpenGLStoredQtViewer::paintEvent(QPaintEvent *) { if (! fQGLWidgetInitialiseCompleted) { return; } // Force a repaint next time if the FRAMEBUFFER is not READY fHasToRepaint = isFramebufferReady(); if ( fHasToRepaint) { // Will really update the widget by calling CGLFlushDrawable // The widget's rendering context will become the current context and initializeGL() // will be called if it hasn't already been called. // Copies the back buffer of a double-buffered context to the front buffer. updateGL(); } } void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event) { G4MousePressEvent(event); } void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event) { G4keyPressEvent(event); } void G4OpenGLStoredQtViewer::keyReleaseEvent (QKeyEvent * event) { G4keyReleaseEvent(event); } void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event) { G4wheelEvent(event); } void G4OpenGLStoredQtViewer::showEvent (QShowEvent *) { if (fQGLWidgetInitialiseCompleted) { fHasToRepaint = true; } } /** * This function was build in order to make a zoom on double clic event. * It was think to build a rubberband on the zoom area, but never work fine */ void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *) { G4MouseDoubleClickEvent(); } void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *event) { G4MouseReleaseEvent(event); } void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event) { G4MouseMoveEvent(event); } void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e) { G4manageContextMenuEvent(e); } void G4OpenGLStoredQtViewer::updateQWidget() { if (fUpdateGLLock) { return; } if (! isCurrentWidget()){ return; } fUpdateGLLock = true; fHasToRepaint= true; // Will really update the widget by calling CGLFlushDrawable // The widget's rendering context will become the current context and initializeGL() // will be called if it hasn't already been called. // Copies the back buffer of a double-buffered context to the front buffer. repaint(); // will read scene tree state updateViewerPropertiesTableWidget(); updateSceneTreeWidget(); fUpdateGLLock = false; } void G4OpenGLStoredQtViewer::ShowView ( ) ////////////////////////////////////////////////////////////////////////////// //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// { // glFlush (); // Tentativley offered by JA 29/04/16. // Some X servers fail to draw all trajectories, particularly Mac // XQuartz. Revisit this at a future date. Meanwhile, issue an // extra... ClearView(); // Necessary? JA 29/04/16 DrawView(); // Necessary? JA 29/04/16 activateWindow(); // glFlush(); // NO NEED and as drawView will already cause a flush // that could do a double flush } void G4OpenGLStoredQtViewer::DisplayTimePOColourModification ( G4Colour& c, size_t poIndex) { c = getColorForPoIndex(poIndex); } #endif