// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4Ions.hh 98732 2016-08-09 10:50:57Z gcosmo $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // History: first implementation, based on object model of // Hisaya Kurashige, 27 June 1998 // ---------------------------------------------------------------- // Add excitation energy 17 Aug. 1999 H.Kurashige // Add isomer level 30 Apr. H.Kurashige #ifndef G4Ions_h #define G4Ions_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4ParticleDefinition.hh" // ###################################################################### // ### Ions ### // ###################################################################### class G4Ions : public G4ParticleDefinition { // Class Description // This is the base class for all nuclei including pre-defined // light nuclei such as deuteron, alpha, and proton (Hydrogen) // All nuclei/ions created on the fly are objects of this class // Atomic number and atomic mass are vaild only for particles derived // from this class. This class has Excitation Energy in addition to // the normal particle properties. protected: G4Ions(){}; public: //With Description G4Ions( const G4String& aName, G4double mass, G4double width, G4double charge, G4int iSpin, G4int iParity, G4int iConjugation, G4int iIsospin, G4int iIsospin3, G4int gParity, const G4String& pType, G4int lepton, G4int baryon, G4int encoding, G4bool stable, G4double lifetime, G4DecayTable *decaytable, G4bool shortlived, const G4String& subType ="", G4int anti_encoding =0, G4double excitation = 0.0, G4int isomer = 0 ); public: virtual ~G4Ions(); G4Ions* IonsDefinition(); G4Ions* Ions(); public: //With Description // Get excitation energy of nucleus G4double GetExcitationEnergy() const ; // Get Isomer level (=0 for ground state) G4int GetIsomerLevel() const; // enumerator for floating level base enum class G4FloatLevelBase { no_Float=0, plus_X, plus_Y, plus_Z, plus_U, plus_V, plus_W, plus_R, plus_S, plus_T, plus_A, plus_B, plus_C, plus_D, plus_E }; static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar); static G4Ions::G4FloatLevelBase FloatLevelBase(G4int flbIdx); static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb); // set/get methods for floating level base G4Ions::G4FloatLevelBase GetFloatLevelBase() const; G4int GetFloatLevelBaseIndex() const; void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb); void SetFloatLevelBase(char flbChar); void SetFloatLevelBase(G4int flbIdx); private: G4double theExcitationEnergy; G4int theIsomerLevel; G4FloatLevelBase floatLevelBase; }; #define noFloat G4Ions::G4FloatLevelBase::no_Float #define plusU G4Ions::G4FloatLevelBase::plus_U #define plusV G4Ions::G4FloatLevelBase::plus_V #define plusW G4Ions::G4FloatLevelBase::plus_W #define plusX G4Ions::G4FloatLevelBase::plus_X #define plusY G4Ions::G4FloatLevelBase::plus_Y #define plusZ G4Ions::G4FloatLevelBase::plus_Z #define plusR G4Ions::G4FloatLevelBase::plus_R #define plusS G4Ions::G4FloatLevelBase::plus_S #define plusT G4Ions::G4FloatLevelBase::plus_T #define plusA G4Ions::G4FloatLevelBase::plus_A #define plusB G4Ions::G4FloatLevelBase::plus_B #define plusC G4Ions::G4FloatLevelBase::plus_C #define plusD G4Ions::G4FloatLevelBase::plus_D #define plusE G4Ions::G4FloatLevelBase::plus_E inline G4Ions* G4Ions::IonsDefinition() { return this; } inline G4Ions* G4Ions::Ions() { return this; } inline G4double G4Ions::GetExcitationEnergy() const { return theExcitationEnergy; } inline G4int G4Ions::GetIsomerLevel() const { return theIsomerLevel; } inline G4Ions::G4FloatLevelBase G4Ions::GetFloatLevelBase() const { return floatLevelBase; } inline G4int G4Ions::GetFloatLevelBaseIndex() const { return static_cast(floatLevelBase); } inline void G4Ions::SetFloatLevelBase(G4Ions::G4FloatLevelBase flb) { floatLevelBase = flb; } inline void G4Ions::SetFloatLevelBase(char flbChar) { floatLevelBase = FloatLevelBase(flbChar); } inline void G4Ions::SetFloatLevelBase(G4int flbIdx) { floatLevelBase = FloatLevelBase(flbIdx); } inline G4Ions::G4FloatLevelBase G4Ions::FloatLevelBase(char flbChar) { G4Ions::G4FloatLevelBase flb = noFloat; switch(flbChar) { case 'x': case 'X': flb = plusX; break; case 'y': case 'Y': flb = plusY; break; case 'z': case 'Z': flb = plusZ; break; case 'u': case 'U': flb = plusU; break; case 'v': case 'V': flb = plusV; break; case 'w': case 'W': flb = plusW; break; case 'r': case 'R': flb = plusR; break; case 's': case 'S': flb = plusS; break; case 't': case 'T': flb = plusT; break; case 'a': case 'A': flb = plusA; break; case 'b': case 'B': flb = plusB; break; case 'c': case 'C': flb = plusC; break; case 'd': case 'D': flb = plusD; break; case 'e': case 'E': flb = plusE; break; case '\0': default: break; } return flb; } inline G4Ions::G4FloatLevelBase G4Ions::FloatLevelBase(G4int flbIdx) { static G4Ions::G4FloatLevelBase flb[] = { noFloat, plusU, plusV, plusW, plusX, plusY, plusZ, plusR, plusS, plusT, plusA, plusB, plusC, plusD, plusE }; return flb[flbIdx]; } inline char G4Ions::FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb) { static char flbChar[] = {'\0','X','Y','Z','U','V','W', 'R','S','T','A','B','C','D','E'}; return flbChar[static_cast(flb)]; } #endif