// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file PrimaryGeneratorAction.cc /// \brief Implementation of the PrimaryGeneratorAction class // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #include "PrimaryGeneratorAction.hh" #include "DetectorConstruction.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "globals.hh" #include "G4SystemOfUnits.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction:: PrimaryGeneratorAction( const DetectorConstruction* pDetector ) : fPointerDetectorConstruction( pDetector ) { G4int n_particle = 1; fParticleGun = new G4ParticleGun( n_particle ); G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); //***LOOKHERE*** Default particle and energy fParticleGun->SetParticleDefinition( particleTable->FindParticle( "geantino" ) ); fParticleGun->SetParticleEnergy( 10.0*GeV ); SetGunPosition(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::SetGunPosition() const { // Shoot the particle in the middle between the world and the target layer G4double targetThickness = ( fPointerDetectorConstruction ? fPointerDetectorConstruction->GetThickness() : 0.0 ); G4double gunPosition = -0.55*targetThickness; //***LOOKHERE*** default gun position // along the z-axis G4cout << G4endl << "PrimaryGenerationAction::SetGunPosition() : gun position along z = " << gunPosition << " mm " << G4endl << G4endl; fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, gunPosition ) ); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries( G4Event* anEvent ) { G4ThreeVector v( 0.0, 0.0, 1.0 ); //***LOOKHERE*** default shoot along the z-axis fParticleGun->SetParticleMomentumDirection( v ); fParticleGun->GeneratePrimaryVertex( anEvent ); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......